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The video game business

Author: Randy Nichols
Publisher: Basingstoke : Palgrave Macmillan, [2014] ©2014
Series: International screen industries.
Edition/Format:   Print book : EnglishView all editions and formats
Summary:
A dominant global cultural force, the video game business is diverse and increasingly influential. In this comprehensive industrial, historical, economic and theoretical overview of the business, Randy Nichols examines its emergence, culture, structure, production processes and relationship with audiences and other cultural industries. Including profiles of major players, case studies of key industrial moments, and  Read more...
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Document Type: Book
All Authors / Contributors: Randy Nichols
ISBN: 9781844573172 1844573176 9781844573189 1844573184
OCLC Number: 889726481
Notes: "A BFI book."
Description: 229 pages : illustrations, map ; 24 cm.
Contents: Acknowledgments.- Introduction: Video Games as a Global Phenomenon.- 1 An Industrial History of Video Games.- CASE STUDY: Atari.- CASE STUDY: Nintendo.- CASE STUDY: Sega.- 2 Market Structure, Audiences and Software Production.- CASE STUDY: Electronic Arts.- CASE STUDY: Activision-Blizzard.- 3 Video Game Hardware, Distribution and Retail.- CASE STUDY: Microsoft .- CASE STUDY: Sony.- 4 Video Games and Other Related Industries.- 5 Labour and Production in the Global Video Game Industry.- CASE STUDY: Electronic Arts, Rockstar and Labour.- CASE STUDY: Hollywood Unions, Video Games and Labour.- Conclusion: Making Sense of the Global Video Game Industry.- Bibliography.- Index.
Series Title: International screen industries.
Responsibility: Randy Nichols.

Abstract:

In this illuminating study, Randy Nichols examines the origins, history, and current characteristics of the industry - including case studies of it's major players and analysis of it's culture,  Read more...

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