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The video game explosion : a history from PONG to Playstation and beyond

Author: Mark J P Wolf
Publisher: Westport, Conn. : Greenwood Press, 2008.
Edition/Format:   Book : EnglishView all editions and formats
Database:WorldCat
Summary:
Contains over forty essays that explore the history, popularity, and culture of video games and includes a timeline, illustrations, a glossary, and a resource guide.
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Genre/Form: History
Material Type: Internet resource
Document Type: Book, Internet Resource
All Authors / Contributors: Mark J P Wolf
ISBN: 9780313338687 031333868X
OCLC Number: 154776597
Description: xxi, 380 p. : ill. ; 27 cm.
Contents: A brief timeline of video game history --
pt. I. Looking at video games --
1. What is a video game? / Mark J.P. Wolf --
2. Imaging technologies / Mark J.P. Wolf --
3. Modes of exhibition / Mark J.P. Wolf --
4. Influence and precursors / Mark J.P. Wolf --
5. The study of video games / Mark J.P. Wolf. pt. II. The early days (before 1985) --
6. Mainframe games and simulations / David H. Ahl --
7. Arcade games of the 1970s / Mark J.P. Wolf --
8. Video games in Europe : the early years / David Winter --
Sidebar. System profile : the Magnavox Odyssey / David Winter --
9. Early home video game systems / Leonard Herman --
10. Company profile : Atari / Leonard Herman --
11. System profile : the Atari Video Computer System (VCS) / Leonard Herman --
12. Vector games / MarK J.P. Wolf --
13. Video game stars : Pac-Man / Mark J.P. Wolf --
14. The rise of the home computer / Bob Rehak --
15. Genre profile : adventure games / Mark J.P. Wolf --
Sidebar. Company profile : Electronic Arts / Alison McMahan --
16. Arcade games of the 1980s / Mark J.P. Wolf --
17. Laserdisc games / Mark J.P. Wolf --
18. The video game industry crash / Mark J.P. Wolf. pt. III. The industry rebounds (1985-1994) --
19. System profile : the Nintendo Entertainment System (NES) / Dominic Arsenault --
Sidebar. Company profile : Nintendo / Dominic Arsenault --
20. A new generation of home video game systems / Leonard Herman --
21. CD-ROM games / Carl Therrien --
22. Genre profile : interactive movies / Bernard Perron --
23. Arcade games of the 1990s and beyond / Mark J.P. Wolf --
24. Handheld video game systems / Leonard Herman --
Sidebar. Company profile : Sega / Alison McMahan --
25. Shareware games : between hobbyist and professional / Brett Camper. pt. IV. Advancing to the next level (1995-present) --
26. The later generation home video game systems / Leonard Herman --
17. Online role-playing games / Kelly Boudreau --
28. System profile : Sony PlayStation / Dominic Arsenault --
Sidebar. Company profile : Sony / Mark J.P. Wolf --
29. Video game stars : Lara Croft / Alison McMahan --
30. Genre profile : first-person shooting games / Bob Rehak --
Sidebar. Retrogames / Bob Rehak --
31. Independent and experimental video games / Brett Camper --
32. Video games in Europe / Lars Konzack --
33. Video games in Asia / Benjamin Wai-ming Ng --
34. Video games in Australia / Thomas H. Apperley. pt. V.A closer look at video games --
35. The video game development process / Feichin Ted Tschang --
36. Graphics in video games / Carl Therrien --
37. Sound in video games / Eric Pidkameny --
38. Video games genres / Mark J.P. Wolf --
Sidebar. Best-selling video games / Mark J.P. Wolf --
39. The video game as an object of controversy / Dominic Arsenault --
Sidebar. Video games rating systems / Mark J.P. Wolf --
40. Morals, ethics, and video games / Mark J.P. Wolf --
41. Video games and their relationship with other media / Martin Picard --
Sidebar. How to get a job in the video game industry / Mark J.P. Wolf --
42. The future of video games / Mark J.P. Wolf --
Glossary of video game terminology.
Responsibility: edited by Mark J.P. Wolf.
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Video games have become a limitless and multifaceted medium through which major corporations and Hollywood visionaries alike are reaching broader global audiences and influencing cultural trends at a  Read more...

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"Arguably the most complete and thorough history of video games available, this book presents an amazing journey, from their roots in the giant mainframes of the mid-twentieth century to today's Read more...

 
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schema:description"pt. II. The early days (before 1985) -- 6. Mainframe games and simulations / David H. Ahl -- 7. Arcade games of the 1970s / Mark J.P. Wolf -- 8. Video games in Europe : the early years / David Winter -- Sidebar. System profile : the Magnavox Odyssey / David Winter -- 9. Early home video game systems / Leonard Herman -- 10. Company profile : Atari / Leonard Herman -- 11. System profile : the Atari Video Computer System (VCS) / Leonard Herman -- 12. Vector games / MarK J.P. Wolf -- 13. Video game stars : Pac-Man / Mark J.P. Wolf -- 14. The rise of the home computer / Bob Rehak -- 15. Genre profile : adventure games / Mark J.P. Wolf -- Sidebar. Company profile : Electronic Arts / Alison McMahan -- 16. Arcade games of the 1980s / Mark J.P. Wolf -- 17. Laserdisc games / Mark J.P. Wolf -- 18. The video game industry crash / Mark J.P. Wolf."@en
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schema:description"pt. III. The industry rebounds (1985-1994) -- 19. System profile : the Nintendo Entertainment System (NES) / Dominic Arsenault -- Sidebar. Company profile : Nintendo / Dominic Arsenault -- 20. A new generation of home video game systems / Leonard Herman -- 21. CD-ROM games / Carl Therrien -- 22. Genre profile : interactive movies / Bernard Perron -- 23. Arcade games of the 1990s and beyond / Mark J.P. Wolf -- 24. Handheld video game systems / Leonard Herman -- Sidebar. Company profile : Sega / Alison McMahan -- 25. Shareware games : between hobbyist and professional / Brett Camper."@en
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