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Video game optimization

Autor: Ben Garney; Eric Preisz
Editorial: Boston, Mass. : Course Technology, ©2011.
Edición/Formato:   Libro-e : Documento : Inglés (eng)Ver todas las ediciones y todos los formatos
Base de datos:WorldCat
Resumen:
"Video Game Optimization describes a process for increasing the performance of a video game for better gameplay and visual experience. Very few game developers understand the process of optimizing an entire video game, yet learning the process is surprisingly simple and applicable to a broad audience. The book tackles the process of optimization by first describing how to determine where a game is limited and then  Leer más
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Detalles

Género/Forma: Electronic books
Tipo de material: Documento, Recurso en Internet
Tipo de documento: Recurso en Internet, Archivo de computadora
Todos autores / colaboradores: Ben Garney; Eric Preisz
ISBN: 9781598637335 1598637339 1598634356 9781598634358
Número OCLC: 608494192
Notas: Includes index.
Descripción: 1 online resource (xxi, 334 p.) : ill.
Contenido: Introduction to Graphics Optimization. Chapter 1: PC Graphics System Overview. Chapter 2: The Optimization Process. Chapter 3: Intro to Optimization Tools. Chapter 4: More on Hardware. Chapter 5: Optimizing System Memory. Chapter 6: Optimizing CPU Processing. Chapter 7: Optimizing CPUs using Multi-threading. Chapter 8: Optimizing Graphics CPU Problems. Chapter 9: Optimizing Graphics GPU Problems. Chapter 10: Optimizing Shaders. Chapter 11: Conclusions.
Responsabilidad: Ben Garney and Eric Preisz.

Resumen:

Describes a process for increasing the performance of a video game for better gameplay and visual experience. This book tackles the process of optimization by describing how to determine where a game  Leer más

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Introduction to Graphics Optimization. Chapter 1: PC Graphics System Overview. Chapter 2: The Optimization Process. Chapter 3: Intro to Optimization Tools. Chapter 4: More on Hardware. Chapter 5: Leer más

 
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