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Video game optimization

Autore: Ben Garney; Eric Preisz
Editore: Boston, Mass. : Course Technology, ©2011.
Edizione/Formato:   eBook : Document : EnglishVedi tutte le edizioni e i formati
Banca dati:WorldCat
Sommario:
"Video Game Optimization describes a process for increasing the performance of a video game for better gameplay and visual experience. Very few game developers understand the process of optimizing an entire video game, yet learning the process is surprisingly simple and applicable to a broad audience. The book tackles the process of optimization by first describing how to determine where a game is limited and then  Per saperne di più…
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Genere/forma: Electronic books
Tipo materiale: Document, Risorsa internet
Tipo documento: Internet Resource, Computer File
Tutti gli autori / Collaboratori: Ben Garney; Eric Preisz
ISBN: 9781598637335 1598637339 1598634356 9781598634358
Numero OCLC: 608494192
Note: Includes index.
Descrizione: 1 online resource (xxi, 334 p.) : ill.
Contenuti: Introduction to Graphics Optimization. Chapter 1: PC Graphics System Overview. Chapter 2: The Optimization Process. Chapter 3: Intro to Optimization Tools. Chapter 4: More on Hardware. Chapter 5: Optimizing System Memory. Chapter 6: Optimizing CPU Processing. Chapter 7: Optimizing CPUs using Multi-threading. Chapter 8: Optimizing Graphics CPU Problems. Chapter 9: Optimizing Graphics GPU Problems. Chapter 10: Optimizing Shaders. Chapter 11: Conclusions.
Responsabilità: Ben Garney and Eric Preisz.

Abstract:

Describes a process for increasing the performance of a video game for better gameplay and visual experience. This book tackles the process of optimization by describing how to determine where a game  Per saperne di più…

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Introduction to Graphics Optimization. Chapter 1: PC Graphics System Overview. Chapter 2: The Optimization Process. Chapter 3: Intro to Optimization Tools. Chapter 4: More on Hardware. Chapter 5: Per saperne di più…

 
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