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Video game optimization

Auteur: Ben Garney; Eric Preisz
Uitgever: Boston, Mass. : Course Technology, ©2011.
Editie/Formaat:   eBoek : Document : EngelsAlle edities en materiaalsoorten bekijken.
Database:WorldCat
Samenvatting:
"Video Game Optimization describes a process for increasing the performance of a video game for better gameplay and visual experience. Very few game developers understand the process of optimizing an entire video game, yet learning the process is surprisingly simple and applicable to a broad audience. The book tackles the process of optimization by first describing how to determine where a game is limited and then  Meer lezen...
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Details

Genre/Vorm: Electronic books
Genre: Document, Internetbron
Soort document: Internetbron, Computerbestand
Alle auteurs / medewerkers: Ben Garney; Eric Preisz
ISBN: 9781598637335 1598637339 1598634356 9781598634358
OCLC-nummer: 608494192
Opmerkingen: Includes index.
Beschrijving: 1 online resource (xxi, 334 p.) : ill.
Inhoud: Introduction to Graphics Optimization. Chapter 1: PC Graphics System Overview. Chapter 2: The Optimization Process. Chapter 3: Intro to Optimization Tools. Chapter 4: More on Hardware. Chapter 5: Optimizing System Memory. Chapter 6: Optimizing CPU Processing. Chapter 7: Optimizing CPUs using Multi-threading. Chapter 8: Optimizing Graphics CPU Problems. Chapter 9: Optimizing Graphics GPU Problems. Chapter 10: Optimizing Shaders. Chapter 11: Conclusions.
Verantwoordelijkheid: Ben Garney and Eric Preisz.

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Describes a process for increasing the performance of a video game for better gameplay and visual experience. This book tackles the process of optimization by describing how to determine where a game  Meer lezen...

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Introduction to Graphics Optimization. Chapter 1: PC Graphics System Overview. Chapter 2: The Optimization Process. Chapter 3: Intro to Optimization Tools. Chapter 4: More on Hardware. Chapter 5: Meer lezen...

 
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