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Video game optimization

Autor: Ben Garney; Eric Preisz
Editora: Boston, Mass. : Course Technology, ©2011.
Edição/Formato   e-book : Documento : InglêsVer todas as edições e formatos
Base de Dados:WorldCat
Resumo:
"Video Game Optimization describes a process for increasing the performance of a video game for better gameplay and visual experience. Very few game developers understand the process of optimizing an entire video game, yet learning the process is surprisingly simple and applicable to a broad audience. The book tackles the process of optimization by first describing how to determine where a game is limited and then  Ler mais...
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Gênero/Forma: Electronic books
Tipo de Material: Documento, Recurso Internet
Tipo de Documento: Recurso Internet, Arquivo de Computador
Todos os Autores / Contribuintes: Ben Garney; Eric Preisz
ISBN: 9781598637335 1598637339 1598634356 9781598634358
Número OCLC: 608494192
Notas: Includes index.
Descrição: 1 online resource (xxi, 334 p.) : ill.
Conteúdos: Introduction to Graphics Optimization. Chapter 1: PC Graphics System Overview. Chapter 2: The Optimization Process. Chapter 3: Intro to Optimization Tools. Chapter 4: More on Hardware. Chapter 5: Optimizing System Memory. Chapter 6: Optimizing CPU Processing. Chapter 7: Optimizing CPUs using Multi-threading. Chapter 8: Optimizing Graphics CPU Problems. Chapter 9: Optimizing Graphics GPU Problems. Chapter 10: Optimizing Shaders. Chapter 11: Conclusions.
Responsabilidade: Ben Garney and Eric Preisz.

Resumo:

Describes a process for increasing the performance of a video game for better gameplay and visual experience. This book tackles the process of optimization by describing how to determine where a game  Ler mais...

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Introduction to Graphics Optimization. Chapter 1: PC Graphics System Overview. Chapter 2: The Optimization Process. Chapter 3: Intro to Optimization Tools. Chapter 4: More on Hardware. Chapter 5: Ler mais...

 
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