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Video Game Policy : Production, Distribution, and Consumption.

Author: Steven Conway; Jennifer DeWinter
Publisher: Florence : Taylor and Francis, 2015.
Series: Routledge advances in game studies.
Edition/Format:   eBook : Document : EnglishView all editions and formats
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Genre/Form: Electronic books
Additional Physical Format: Print version:
Conway, Steven.
Video Game Policy : Production, Distribution, and Consumption.
Florence : Taylor and Francis, ©2015
Material Type: Document, Internet resource
Document Type: Internet Resource, Computer File
All Authors / Contributors: Steven Conway; Jennifer DeWinter
ISBN: 9781315748825 1315748827 9781317607236 1317607236
OCLC Number: 932338126
Description: 1 online resource (298 pages).
Contents: Cover; Half Title; Title Page; Copyright Page; Contents; Acknowledgments; Introduction; SECTION I: Intellectual Property, Privacy, and Copyright; 1 Laws of the Game: Intellectual Property in the Video Game Industry; 2 Digital Locks, Labor, and Play in Canada's Copyright Policy: Filtering Power through Configurations of Game Development; 3 The Princess Doesn't Leave the Castle: How Nintendo's WiiWare Imprisons Indie Game Design; 4 Policies, Terms of Service, and Social Networking Games; SECTION II: Rating Systems and Cultural Politics. 5 E(SRB) Is for Everyone: Game Ratings and the Practice of Content Evaluation6 Games for Grown-Ups?: An Historical Account of the Australian Classification System; 7 Rockstar versus Australia; 8 Play Britannia: The Development of U.K. Video Game Policy; SECTION III: Violence in Video Games; 9 Re-conceptualizing Game Violence: Who Is Being Protected and from What?; 10 Playing around with Causes of Violent Crime: Violent Video Games as a Diversion from the Policy Challenges Involved in Understanding and Reducing Violent Crime. 11 Banning Violent Video Games in Switzerland: A Public Problem Going Unnoticed12 Toxic Gamer Culture, Corporate Regulation, and Standards of Behavior among Players of online Games; SECTION IV: Politics and Regulations; 13 The Right to Play in the Digital Era; 14 Against the Arcade: Video Gaming Regulation and the Legacy of Pinball; 15 Curt Schilling's Gold Coins: Lessons for Creative Industry Policy in Light of the 38 Studios Collapse; 16 The Ban on Gaming Consoles in China: Protecting National Culture, Morals, and Industry within an International Regulatory framework. 17 Regulating Rape: The Case of RapeLay, Domestic Markets, International Outrage, and Cultural ImperialismAfterword; List of Contributors; Index.
Series Title: Routledge advances in game studies.

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