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The video game theory reader
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The video game theory reader

著者: Mark J P Wolf; Bernard Perron
出版商: New York ; London : Routledge, 2003.
版本/格式:   图书 : 英语查看所有的版本和格式
提要:
In the early days of Pong and Pac Man, video games appeared to be little more than an idle pastime. Today, video games make up a multi-billion dollar industry that rivals television and film. The Video game theory reader brings together exciting new work on the many ways video games are reshaping the face of entertainment and our relationship with technology. Drawing upon examples from widely popular games ranging  再读一些...
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类型/形式: Aufsatzsammlung
材料类型: 互联网资源
文件类型: 书, 互联网资源
所有的著者/提供者: Mark J P Wolf; Bernard Perron
ISBN: 0415965780 9780415965781 0415965799 9780415965798
OCLC号码: 51607217
描述: xxii, 343 p. : ill. ; 24 cm.
内容: Theory by design / Walter Holland, Henry Jenkins, and Kurt Squire --
Abstraction in the video game / Mark J.P. Wolf --
Immersion, engagement, and presence : a method for analyzing 3-D video games / Alison McMahan --
Hyperidentities : postmodern identity patterns in massively multiplayer online role-playing games / Miroslaw Filiciak --
Playing at being : psychoanalysis and the avatar / Bob Rehak --
Stories for eye, ear, and muscles : video games, media, and embodied experiences / Torben Grodal --
As we become machines : corporealized pleasures in video games / Martti Lahti --
Hot dates and fairy-tale romances : studying sexuality in video games / Mia Consalvo --
Video games and configurative performances / Markku Eskelinen and Ragnhild Tronstad --
Simulation versus narrative : introduction to ludology / Gonzalo Frasca --
From gamers to players and gameplayers : the example of interactive movies / Bernard Perron --
Interactive storytelling / Chris Crawford --
Gametime : history, narrative, and temporality in Combat flight simulator 2 / Patrick Crogan --
Home video game systems : the first thirty years (1972-2001) / Mark J.P. Wolf, Bernard Perron, and David Winter.
责任: edited by Mark J.P. Wolf and Bernard Perron.
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摘要:

In the early days of Pong and Pac Man, video games appeared to be little more than an idle pastime. Today, video games make up a multi-billion dollar industry that rivals television and film. The Video game theory reader brings together exciting new work on the many ways video games are reshaping the face of entertainment and our relationship with technology. Drawing upon examples from widely popular games ranging from Space Invaders to Final Fantasy IX and Combat Flight Simulator 2, the contributors discuss the relationship between video games and other media; the shift from third- to first-person games; gamers and the gaming community; and the important sociological, cultural, industrial, and economic issues that surround gaming. The Video game theory reader is the essential introduction to a fascinating and rapidly expanding new field of media studies.

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