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Video games and storytelling : reading games and playing books

Author: Souvik Mukherjee
Publisher: [Basingstoke] : Palgrave Macmillan, 2015.
Edition/Format:   eBook : Document : EnglishView all editions and formats
Summary:
Grand Theft Auto IV saw more copies being sold than the latest superhero blockbusters or the last Harry Potter novel. Most of its players and critics commend its storytelling experience; however, when it comes to academic analysis, mainstream humanities research seems confused about what to do with such a phenomena. The problem is one of classification, in the first instance: 'is it a story, is it a game, or is it a  Read more...
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Genre/Form: Electronic books
Additional Physical Format: Print version:
Mukherjee, Souvik.
Video Games and Storytelling : Reading Games and Playing Books.
London : Palgrave Macmillan UK, ©2016
Material Type: Document, Internet resource
Document Type: Internet Resource, Computer File
All Authors / Contributors: Souvik Mukherjee
ISBN: 9781137525055 1137525053
OCLC Number: 919436566
Description: 1 online resource
Contents: 1. Introduction: Videogames and Storytelling --
PART I: --
2. Machinic Stories: The Literature Machine, Technicity and the Computer Game --
3. (W)Reading the Machinic Game-Narrative --
PART II: --
4. Reading Games and Playing Books: Game, Play and Storytelling --
5. Shapeshifting Stories : Reading Videogame Stories through Paratexts --
PART III: STORY --
6. Ab(Sense) of an Ending: Telos and Time in Videogame Narratives --
7. Playing in the Zone of Becoming I: Agency and Becoming in Videogames --
8. Playing in the Zone of Becoming II: 'Becoming' as Identity-formation in Videogames --
9. Concluding Remarks: Videogames Versus Books, and Other Egg-endian (Non)Debates.
Responsibility: Souvik Mukherjee.

Abstract:

The potential of video games as storytelling media and the deep involvement that players feel when they are part of the story needs to be analysed vis-a-vis other narrative media. This book  Read more...

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'Souvik Mukherjee's Video Games and Storytelling examines the ongoing discussion of video games and narrative, extending it in new directions, with verve and aplomb.' - Mark J. P. Wolf, Concordia Read more...

 
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