zum Inhalt wechseln
Videogames Titelvorschau
SchließenTitelvorschau
Prüfung…

Videogames

Verfasser/in: James Newman
Verlag: London ; New York : Routledge, 2013.
Ausgabe/Format   Buch : Englisch : 2nd edAlle Ausgaben und Formate anzeigen
Datenbank:WorldCat
Zusammenfassung:
"James Newman's lucid and engaging introduction guides the reader through the world of videogaming, providing a history of the videogame from its origins in the computer lab to its contemporary status as a global entertainment industry, with characters such as Lara Croft and Sonic the Hedgehog familiar even to those who've never been near a games console. Topics covered include: classifications, game theory and  Weiterlesen…
Bewertung:

(noch nicht bewertet) 0 mit Rezensionen - Verfassen Sie als Erste eine Rezension.

Themen
Ähnliche Titel

 

Exemplar ausleihen

&AllPage.SpinnerRetrieving; Suche nach Bibliotheken, die diesen Titel besitzen ...

Details

Gattung/Form: Gidsen (vorm)
Dokumenttyp: Buch
Alle Autoren: James Newman
ISBN: 9780415669153 0415669154 9780415669160 0415669162 9780203143421 0203143426
OCLC-Nummer: 795909429
Anmerkungen: Originally published 2004.
Beschreibung: x, 182 p. ; 24 cm.
Inhalt: Videogame studies? --
Definitions --
Industries --
Players --
Structures --
Narratives --
Spatialities --
Characters --
Preservation and piracy
Verfasserangabe: James Newman.
Weitere Informationen:

Abstract:

"James Newman's lucid and engaging introduction guides the reader through the world of videogaming, providing a history of the videogame from its origins in the computer lab to its contemporary status as a global entertainment industry, with characters such as Lara Croft and Sonic the Hedgehog familiar even to those who've never been near a games console. Topics covered include: classifications, game theory and interactivity - what is a videogame? the videogame audience the videogame industry videogame structure narratives and play- approaches to the study of videogames videogames, avatars and virtual worlds social gaming and the culture of videogames This second edition updates the book to include recent developments such as: the popularity of the wii and the increase in non-traditional gamers and more physical gaming the development of MMOGs (massively multiplayer online games) such as World of Warcraft games being downloaded as apps or accessed via mobile phones, iPods and social networking sites"--

Rezensionen

Redaktionelle Rezension

Nielsen BookData

'A wealth of well-written, scholarly but accessible perspectives on industry practice and commerical imperatives ... Newman can do this only because he is a serious games scholar.' - Media Educaiton Weiterlesen…

 
Nutzer-Rezensionen
Suche nach GoodReads-Rezensionen
Suche nach DOGObooks-Rezensionen…

Tags

Tragen Sie als Erste Tags ein.

Ähnliche Titel

Anfrage bestätigen

Sie haben diesen Titel bereits angefordert. Wenn Sie trotzdem fortfahren möchten, klicken Sie auf OK.

Verlinkung


<http://www.worldcat.org/oclc/795909429>
library:oclcnum"795909429"
library:placeOfPublication
library:placeOfPublication
library:placeOfPublication
owl:sameAs<info:oclcnum/795909429>
rdf:typeschema:Book
schema:about
schema:about
schema:about
schema:about
<http://id.worldcat.org/fast/1166440>
rdf:typeschema:Intangible
schema:name"Video games--Social aspects"@en
schema:name"Video games--Social aspects."@en
schema:about
schema:about
schema:about
schema:about
schema:about
schema:about
schema:about
schema:about
schema:about
schema:bookEdition"2nd ed."
schema:creator
schema:datePublished"2013"
schema:description"Videogame studies? -- Definitions -- Industries -- Players -- Structures -- Narratives -- Spatialities -- Characters -- Preservation and piracy"@en
schema:description""James Newman's lucid and engaging introduction guides the reader through the world of videogaming, providing a history of the videogame from its origins in the computer lab to its contemporary status as a global entertainment industry, with characters such as Lara Croft and Sonic the Hedgehog familiar even to those who've never been near a games console. Topics covered include: classifications, game theory and interactivity - what is a videogame? the videogame audience the videogame industry videogame structure narratives and play- approaches to the study of videogames videogames, avatars and virtual worlds social gaming and the culture of videogames This second edition updates the book to include recent developments such as: the popularity of the wii and the increase in non-traditional gamers and more physical gaming the development of MMOGs (massively multiplayer online games) such as World of Warcraft games being downloaded as apps or accessed via mobile phones, iPods and social networking sites"--"@en
schema:exampleOfWork<http://worldcat.org/entity/work/id/693240>
schema:genre"Gidsen (vorm)"@en
schema:inLanguage"en"
schema:name"Videogames"@en
schema:numberOfPages"182"
schema:publisher
schema:url
schema:workExample
schema:workExample
schema:workExample
umbel:isLike<http://bnb.data.bl.uk/id/resource/GBB270138>

Content-negotiable representations

Fenster schließen

Bitte in WorldCat einloggen 

Sie haben kein Konto? Sie können sehr einfach ein kostenloses Konto anlegen,.