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Videogames

著者: James Newman
出版商: London ; New York : Routledge, 2013.
版本/格式:   打印图书 : 英语 : 2nd ed查看所有的版本和格式
提要:
"James Newman's lucid and engaging introduction guides the reader through the world of videogaming, providing a history of the videogame from its origins in the computer lab to its contemporary status as a global entertainment industry, with characters such as Lara Croft and Sonic the Hedgehog familiar even to those who've never been near a games console. Topics covered include: classifications, game theory and  再读一些...
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类型/形式: Gidsen (vorm)
材料类型: 互联网资源
文档类型 图书, 互联网资源
所有的著者/提供者: James Newman
ISBN: 9780415669153 0415669154 9780415669160 0415669162 9780203143421 0203143426
OCLC号码: 795909429
注释: Originally published 2004.
描述: x, 182 p. ; 25 cm.
内容: Videogame studies? --
Definitions --
Industries --
Players --
Structures --
Narratives --
Spatialities --
Characters --
Preservation and piracy
责任: James Newman.

摘要:

"James Newman's lucid and engaging introduction guides the reader through the world of videogaming, providing a history of the videogame from its origins in the computer lab to its contemporary status as a global entertainment industry, with characters such as Lara Croft and Sonic the Hedgehog familiar even to those who've never been near a games console. Topics covered include: classifications, game theory and interactivity - what is a videogame? the videogame audience the videogame industry videogame structure narratives and play- approaches to the study of videogames videogames, avatars and virtual worlds social gaming and the culture of videogames This second edition updates the book to include recent developments such as: the popularity of the wii and the increase in non-traditional gamers and more physical gaming the development of MMOGs (massively multiplayer online games) such as World of Warcraft games being downloaded as apps or accessed via mobile phones, iPods and social networking sites"--

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出版商概要

'A wealth of well-written, scholarly but accessible perspectives on industry practice and commerical imperatives ... Newman can do this only because he is a serious games scholar.' - Media Educaiton 再读一些...

 
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