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|Additional Physical Format:||Print version:
Newman, James (James A.).
Milton Park, Abingdon, Oxon ; New York : Routledge, 2012
|Material Type:||Document, Internet resource|
|Document Type:||Internet Resource, Computer File|
|All Authors / Contributors:||
|ISBN:||9780203143421 0203143426 9781136500428 1136500421|
|Description:||1 online resource.|
|Contents:||1. Why Study Videogames? 2. What is a Videogame? Rules, Puzzles and Simulations: Defining the Object of Study 3. Manufacturing Fun: Platforms, Development, Publishing and Creativity 4. Videogame Players: Who Plays, for How Long and What it's Doing to Them 5. Videogame Structure: Levels, Breaks and Intermissions 6. Narrative and Play, Audiences and Players: Approaches to the Study of Videogames 7. Videogames, Space and Cyberspace: Exploration, Navigation and Mastery 8. Videogame Players and Characters: Narrative Functions and Feeling Cyborgs 9. Social Gaming and the Culture of Videogames: Competition and Collaboration On and Off Screen 10. Future Gaming: Online/Mobile/Retro Bibliography Index|
'A wealth of well-written, scholarly but accessible perspectives on industry practice and commerical imperatives ... Newman can do this only because he is a serious games scholar.' - Media Educaiton