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Virtual ascendance : how videogames took over the world

Author: Devin C Griffiths
Publisher: Lanham : Rowman & Littlefield Publishers, Inc., [2013]
Edition/Format:   eBook : Document : EnglishView all editions and formats
Summary:
"From school lunchrooms to the White House press room, video games are an integral part of our popular culture, and the industry behind them touches all aspects of our lives, gamer and non-gamer alike. Business and entertainment, health and medicine, politics and war, social interaction and education, all fall under its influence. This book tells the story of a formerly fringe enterprise that, when few were paying  Read more...
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Genre/Form: Electronic books
Additional Physical Format: Print version:
Griffiths, Devin C.
Virtual ascendance
Lanham : Rowman & Littlefield Publishers, Inc., [2013]
(DLC) 2013015487
(OCoLC)843079344
Material Type: Document, Internet resource
Document Type: Internet Resource, Computer File
All Authors / Contributors: Devin C Griffiths
ISBN: 9781442216969 1442216964
OCLC Number: 859155044
Description: 1 online resource (xv, 217 pages)
Contents: Down the rabbit hole --
From the coin-op to the console: how did we get here? --
Let the games begin: competitive video gaming and the birth of the cyberathlete --
Alphabet soup: MMOs, MUDs, and RPGs, D&D in the twenty-first century --
No console required: casual games (or, gaming for the rest of us) --
Dressed for the symphony: video games take center stage --
From the flat screen to the big screen: video games invade Hollywood --
Virtual life --
And we are merely players: video games and society --
Games for health --
War games: combat evolved --
It's William Gibson's world, we're just living in it.
Responsibility: Devin C. Griffiths.

Abstract:

Video gaming is wildly popular and getting even more so as interfaces and devices improve. This popular account of the rise of gaming offers insight into its popularity and place in our culture as  Read more...

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This slim volume (171 pages of text) will be an eye-opener for anyone wanting to understand the world of gaming from a sociological viewpoint. Griffiths (who runs his own business communication Read more...

 
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