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Virtual clothing : theory and practice

Author: Pascal Volino; Nadia Magnenat-Thalmann
Publisher: Berlin ; London : Springer, ©2000.
Edition/Format:   eBook : Document : EnglishView all editions and formats
Summary:
The book is written for professionals, students, and laymen interested in virtual clothing. It contains annexes on clothing research projects and commercial clothing systems and comes with a CD-ROM providing software tools for making 3D clothes and fashion shows. Starting with the beginnings in the mid 1980s and the basic foundations from the field of mechanics, the reader is gradually introduced to the state of the  Read more...
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Details

Genre/Form: Electronic books
Additional Physical Format: Printed edition:
Material Type: Document, Internet resource
Document Type: Internet Resource, Computer File
All Authors / Contributors: Pascal Volino; Nadia Magnenat-Thalmann
ISBN: 9783642572784 3642572782 9783642631894 3642631894
OCLC Number: 643206437
Description: 1 online resource
Contents: 1 Introduction --
1.1 A Brief Historical Background --
1.2 Problems --
1.3 Garment Design and Simulation System: An Example --
2 Simulation Models --
2.1 Introduction --
2.2 Mechanical Properties of Fabric Materials --
2.3 Implementing Mechanical Models --
2.4 Mechanical Simulation Systems --
2.5 Numerical Integration --
3 Collision Detection --
3.1 The Collision Detection Problem --
3.2 A Hierarchical Scheme for Polygonal Meshes --
4 Collision Response --
4.1 Characterizing Collisions Geometrically --
4.2 Implementing Collision Response --
4.3 Constraints & Seaming --
5 Smoothing & Wrinkles --
5.1 Multilayer Models --
5.2 A Simple Geometrical Interpolation Algorithm --
6 Rendering Garments --
6.1 Rendering Techniques --
6.2 Rendering Textiles --
7 The MIRACloth Software --
7.1 Introduction --
7.2 Approach --
7.3 Software Description --
7.4 MIRACloth at Work --
8 Potential Applications.
Responsibility: Pascal Volino, Nadia Magnenat-Thalmann.

Abstract:

The book is written for professionals, students, and laymen interested in virtual clothing. It contains annexes on clothing research projects and commercial clothing systems and comes with a CD-ROM providing software tools for making 3D clothes and fashion shows. Starting with the beginnings in the mid 1980s and the basic foundations from the field of mechanics, the reader is gradually introduced to the state of the art in the interdisciplinary area of virtual clothing. Relevant issues from areas such as computer graphics, algorithmics, computational geometry, simulation, modeling, animation, visualization, and virtual reality are addressed in appropriate depth and detail. Throughout the book, the MIRACloth system developed at the authors' laboratory in Geneva for simulating clothes and clothing virtual actors is used as a case study for the results and techniques developed.

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