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Warriors Edge simulation and gaming system : the squad simulation

Author: Mark Thomas; Gary Moss; U.S. Army Research Laboratory.
Publisher: Aberdeen Proving Ground, MD : Army Research Laboratory, [2005]
Series: ARL-TR (Aberdeen Proving Ground, Md.), 3564.
Edition/Format:   eBook : Document : National government publication : English
Summary:
In August 2004, the U.S. Army Research Laboratory (ARL) participated in a technology development effort to insert web-based information technologies into military operations. The exercise, sponsored by the Office of the Secretary of Defense, was the second year of the Horizontal Fusion portfolio. ARL was responsible for Army Urban Operations. Called Warriors Edge (WE), technologies showcased this year by ARL  Read more...
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Details

Genre/Form: Computer war games
Material Type: Document, Government publication, National government publication, Internet resource
Document Type: Internet Resource, Computer File
All Authors / Contributors: Mark Thomas; Gary Moss; U.S. Army Research Laboratory.
OCLC Number: 74280795
Notes: Title from PDF title screen (viewed on Nov. 2, 2010).
"August 2005."
Description: 1 online resource (iv, 36 pages) : illustrations (chiefly color).
Series Title: ARL-TR (Aberdeen Proving Ground, Md.), 3564.
Responsibility: Mark Thomas and Gary Moss.

Abstract:

In August 2004, the U.S. Army Research Laboratory (ARL) participated in a technology development effort to insert web-based information technologies into military operations. The exercise, sponsored by the Office of the Secretary of Defense, was the second year of the Horizontal Fusion portfolio. ARL was responsible for Army Urban Operations. Called Warriors Edge (WE), technologies showcased this year by ARL included micro robots, sensors, integrated soldier sensor/communications backpacks, mobile networking, and local-to-global information fusion and multilevel security. The WE exercise consisted of 15 soldiers representing a dismounted infantry platoon. The 15 live soldiers were comprised of a platoon headquarters section with a rifle squad. The adjacent squads were simulated using a computer game called SquadSim. The game software simulated a dismounted infantry rifle squad composed of a squad leader and two fire teams. The squad leader was played by a subject matter expert (SME). The SME controlled the squad leader using the computer interface to the SquadSim. The fire teams reacted to the squad leader's actions using computer-generated forces logic. This report describes the game software developed for the second year of the ARL WE.

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Primary Entity

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