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The web game developer's cookbook : using JavaScript and HTML5 to develop games

Author: Evan Burchard
Publisher: Upper Saddle River, NJ : Addison-Wesley, [2013]
Edition/Format:   Book : EnglishView all editions and formats
Database:WorldCat
Summary:
"Coverage includes: Mastering an essential HTML5/JavaScript game development toolset: browser, text editor, terminal, JavaScript console, game engine, and more; Accelerating development with external libraries and proven patterns; Managing browser differences between IE, Firefox, and Chrome; Getting up to speed on web development with a QUIZ game built with JavaScript, HTML, CSS, and JQuery; Creating INTERACTIVE  Read more...
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Details

Document Type: Book
All Authors / Contributors: Evan Burchard
ISBN: 9780321898388 0321898389
OCLC Number: 813925161
Description: xvi, 351 pages : chiefly colored illustrations ; 23 cm
Contents: Quiz --
Interactive fiction (Zork, choose your own adventure books) --
Party (Rock band, Mario party) --
Puzzle (Bejeweled) --
Platformer (Super Mario Bros., Sonic the hedgehog) --
Fighting (Street fighter II) --
Shooter (Gradius) --
FPS (Doom) --
RPG (Final fantasy) --
RTS (Starcraft) --
Leveling up.
Responsibility: Evan Burchard.

Abstract:

"Coverage includes: Mastering an essential HTML5/JavaScript game development toolset: browser, text editor, terminal, JavaScript console, game engine, and more; Accelerating development with external libraries and proven patterns; Managing browser differences between IE, Firefox, and Chrome; Getting up to speed on web development with a QUIZ game built with JavaScript, HTML, CSS, and JQuery; Creating INTERACTIVE FICTION 'gamebooks' that leverage new CSS3 features and impress.js; Building PARTY games around the lightweight atom.js engine; Developing PUZZLE games with the easel.js graphics rendering engine; Writing PLATFORMERS with melon.js and its integrated tilemap editor; Coding intense 2-player FIGHTING games for web browsers with game.js; Building a SPACE SHOOTER with the jQuery-based gameQuery game engine; Implementing pseudo-3D techniques like ray casting for an FPS (First Person Shooter) style game; Producing a 16 bit RPG (Role Playing Game) complete with interfaces for dialog, inventories, and turn-based battles with enchant.js; Building an isometric RTS (Real Time Strategy) game that incorporates server components along with node.js, socket.io, and crafty.js; Engaging players with content that encourages exploration"--Publisher's website.

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"The Web Game Developer's Cookbook is a fun hands-on introduction both to building games and to web technologies. Learning through making is an empowering, exciting first step." -Jonathan Beilin Read more...

 
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