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Well played 1.0 : video games, value and meaning

Author: Drew Davidson
Publisher: [Pittsburgh, Pa.] : ETC Press, 2009.
Edition/Format:   Print book : EnglishView all editions and formats
Summary:
"The goal is to help develop and define a literacy of games as well as a sense of their value as an experience. Video games are a compelx medium that merits careful interpretation and insightful analysis"--Back cover.
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Document Type: Book
All Authors / Contributors: Drew Davidson
ISBN: 9780557069750 0557069750
OCLC Number: 429229240
Notes: In the title I [love] Mines of Minos the second word is a heart symbol.
Description: vii, 430 pages : illustrations ; 25 cm
Contents: What makes a game good? or bad? or better? --
Ico: creating an emotional connection with a pixelated damsel / Charles Herold --
Everything I know about game design I learned from Super Mario Bros/ Patrick Curry --
Advance wars / Noah Falstein --
Descending into the abyss: a storyteller explores the narrative accomplishments of Ultima Underworld: the Stygian Abyss / Corvus Elrod --
Bully / Kirk Battle (L.B. Jeffries) --
Half-life 2: being Gordon Freeman / Mark Sivak --
Europa Universalis / Greg Costikyan --
Extensions of interactive fiction to the social sphere: Zork to the Kingdom of Loathing / Brett E. Shelton --
Persistence meets performance: Phoenix Wright, Ace Attorney / Mia Consalvo --
Losing your grip: futility and dramatic necessity in Shadow of the Colossus / Nick Fortugno --
Civilization 4 / Kurt Squire, Shree Durga, Ben Devane --
Parappa the Rapper (or, how I learned to love Rodney Alan Greenblat and Masaya Matsuura) / Katherine Isbister --
Portal of ivory, Passage of horn / Nick Montfort. (Cont.) Staring into the abyss --
a close reading of Silent Hill 2 / Doris C. Rusch --
Ludonarrative dissonance in Bioshock: the problem of what the game is about / Clint Hocking --
Playing Metal Gear Solid 4 well: being a good snake / James Paul Gee --
A private correspondence to David Theurer, written by H.P. Lovecraft, 12th January 1919 / released by Mary D. Flanagan --
I'm holding out for a (Guitar) Hero / Jason Vandenberghe --
Each link in the chain is a journey: an analysis of The Legend of Zelda: Ocarina of Time / Seth Sivak --
The Secret of Monkey Island: playing between cultures / Clara Fernández-Vara --
I [heart] Mines of Minos / Jesse Schell --
From experiment gameplay to the Wonderful World of Goo and how physics is your friend / Drew Davidson.
Responsibility: edited by Drew Davidson.

Abstract:

"The goal is to help develop and define a literacy of games as well as a sense of their value as an experience. Video games are a compelx medium that merits careful interpretation and insightful analysis"--Back cover.

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