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What video games have to teach us about learning and literacy

Autor: James Paul Gee
Verlag: New York : Palgrave Macmillan, 2003.
Ausgabe/Medienart   Gedrucktes Buch : Englisch : 1st edAlle Ausgaben und Medienarten anzeigen
Zusammenfassung:
A controversial look at the positive things that can be learned from video games by a well known professor of education. James Paul Gee begins his new book with "I want to talk about video games-yes, even violent video games-and say some positive things about them." With this simple but explosive beginning, one of America's most well-respected professors of education looks seriously at the good that can come from  Weiterlesen…
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Medienart: Internetquelle
Dokumenttyp Buch, Internet-Ressource
Alle Autoren: James Paul Gee
ISBN: 1403961697 9781403961693 1403965382 9781403965387
OCLC-Nummer: 50802598
Beschreibung: 225 pages ; 25 cm
Inhalt: Introduction : 36 ways to learn a video game --
Semiotic domains : is playing video games a "waste of time"? --
Learning and identity : what does it mean to be a half-elf? --
Situated meaning and learning : what should you do after you have destroyed the global conspiracy? --
Telling and doing : why doesn't Lara Croft obey Professor Von Croy? --
Cultural models : do you want to be the blue sonic or the dark sonic? --
The social mind : how do you get your corpse back after you've died? --
Conclusion : duped or not? --
Appendix : 36 learning principles.
Verfasserangabe: James Paul Gee.
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Abstract:

A controversial look at the positive things that can be learned from video games by a well known professor of education. James Paul Gee begins his new book with: I want to talk about video games -  Weiterlesen…

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"'...Gee suggests that...schools...are 'in the cognitive-science dark ages.' - Jeffery Kurz, Meriden-Wallingford Record-Journal; 'These games succeed because, according to Gee, they gradually present Weiterlesen…

 
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