pular para conteúdo
What video games have to teach us about learning and literacy Ver prévia deste item
FecharVer prévia deste item
Checando...

What video games have to teach us about learning and literacy

Autor: James Paul Gee
Editora: New York : Palgrave Macmillan, 2003.
Edição/Formato   Imprimir livro : Inglês : 1st edVer todas as edições e formatos
Base de Dados:WorldCat
Resumo:
A controversial look at the positive things that can be learned from video games by a well known professor of education. James Paul Gee begins his new book with "I want to talk about video games-yes, even violent video games-and say some positive things about them." With this simple but explosive beginning, one of America's most well-respected professors of education looks seriously at the good that can come from  Ler mais...
Classificação:

baseado em 1 classificação(ões) 0 com críticas - Seja o primeiro.

Assuntos
Mais como este

 

Encontrar uma cópia on-line

Links para este item

Encontrar uma cópia na biblioteca

&AllPage.SpinnerRetrieving; Encontrando bibliotecas que possuem este item...

Detalhes

Tipo de Material: Recurso Internet
Tipo de Documento Livro, Recursos de internet
Todos os Autores / Contribuintes: James Paul Gee
ISBN: 1403961697 9781403961693 1403965382 9781403965387
Número OCLC: 50802598
Descrição: 225 pages ; 25 cm
Conteúdos: Introduction : 36 ways to learn a video game --
Semiotic domains : is playing video games a "waste of time"? --
Learning and identity : what does it mean to be a half-elf? --
Situated meaning and learning : what should you do after you have destroyed the global conspiracy? --
Telling and doing : why doesn't Lara Croft obey Professor Von Croy? --
Cultural models : do you want to be the blue sonic or the dark sonic? --
The social mind : how do you get your corpse back after you've died? --
Conclusion : duped or not? --
Appendix : 36 learning principles.
Responsabilidade: James Paul Gee.
Mais informações

Resumo:

A controversial look at the positive things that can be learned from video games by a well known professor of education. James Paul Gee begins his new book with: I want to talk about video games -  Ler mais...

Críticas

Críticas editoriais

Nielsen BookData

"'...Gee suggests that...schools...are 'in the cognitive-science dark ages.' - Jeffery Kurz, Meriden-Wallingford Record-Journal; 'These games succeed because, according to Gee, they gradually present Ler mais...

 
Críticas contribuídas por usuários
Recuperando críticas GoodReas...
Recuperando comentários DOGObooks

Etiquetas

Etiquetas de todos os usuários (9)

Ver as etiquetas mais populares como: lista de etiquetas | nuvem de etiquetas

Confirmar esta solicitação

Você já pode ter solicitado este item. Por favor, selecione Ok se gostaria de proceder com esta solicitação de qualquer forma.

Dados Ligados


Primary Entity

<http://www.worldcat.org/oclc/50802598> # What video games have to teach us about learning and literacy
    a schema:Book, schema:CreativeWork ;
   library:oclcnum "50802598" ;
   library:placeOfPublication <http://dbpedia.org/resource/New_York_City> ; # New York
   library:placeOfPublication <http://id.loc.gov/vocabulary/countries/nyu> ;
   schema:about <http://id.worldcat.org/fast/995009> ; # Learning, Psychology of
   schema:about <http://experiment.worldcat.org/entity/work/data/17231#Topic/education_visuelle> ; # Éducation visuelle
   schema:about <http://experiment.worldcat.org/entity/work/data/17231#Topic/juegos_de_computadora_aspectos_psicologicos> ; # Juegos de computadora--Aspectos psicológicos
   schema:about <http://experiment.worldcat.org/entity/work/data/17231#Topic/beeldcommunicatie> ; # Beeldcommunicatie
   schema:about <http://id.worldcat.org/fast/1166438> ; # Video games--Psychological aspects
   schema:about <http://experiment.worldcat.org/entity/work/data/17231#Topic/videojuegos_y_ninos> ; # Videojuegos y niños
   schema:about <http://dewey.info/class/794.8019/e21/> ;
   schema:about <http://id.worldcat.org/fast/1168036> ; # Visual literacy
   schema:about <http://experiment.worldcat.org/entity/work/data/17231#Topic/lernen> ; # Lernen
   schema:about <http://id.loc.gov/authorities/subjects/sh2010117815> ; # Video games--Psychological aspects
   schema:about <http://experiment.worldcat.org/entity/work/data/17231#Topic/videospiel> ; # Videospiel
   schema:about <http://id.worldcat.org/fast/872117> ; # Computer games--Psychological aspects
   schema:about <http://experiment.worldcat.org/entity/work/data/17231#Topic/leerprocessen> ; # Leerprocessen
   schema:about <http://experiment.worldcat.org/entity/work/data/17231#Topic/psicologia_del_aprendizaje> ; # Psicología del aprendizaje
   schema:about <http://id.worldcat.org/fast/1166443> ; # Video games and children
   schema:about <http://experiment.worldcat.org/entity/work/data/17231#Topic/jeux_video> ; # Jeux vidéo
   schema:about <http://experiment.worldcat.org/entity/work/data/17231#Topic/alfabetizacion_visual> ; # Alfabetización visual
   schema:about <http://experiment.worldcat.org/entity/work/data/17231#Topic/jeux_video_et_enfants> ; # Jeux vidéo et enfants
   schema:about <http://experiment.worldcat.org/entity/work/data/17231#Topic/video_juegos_aspectos_psicologicos> ; # Video juegos--Aspectos psicológicos
   schema:about <http://experiment.worldcat.org/entity/work/data/17231#Topic/kinderen> ; # Kinderen
   schema:about <http://experiment.worldcat.org/entity/work/data/17231#Topic/computer_games_psychological_aspects> ; # Computer games--Psychological aspects
   schema:about <http://experiment.worldcat.org/entity/work/data/17231#Topic/computadores_educacao> ; # Computadores (educação)
   schema:about <http://experiment.worldcat.org/entity/work/data/17231#Topic/jeux_d_ordinateur> ; # Jeux d'ordinateur
   schema:about <http://experiment.worldcat.org/entity/work/data/17231#Topic/bildung> ; # Bildung
   schema:about <http://experiment.worldcat.org/entity/work/data/17231#Topic/apprentissage_psychologie_de_l> ; # Apprentissage, Psychologie de l'
   schema:about <http://experiment.worldcat.org/entity/work/data/17231#Topic/psychologische_aspecten> ; # Psychologische aspecten
   schema:about <http://experiment.worldcat.org/entity/work/data/17231#Topic/computerspelen> ; # Computerspelen
   schema:about <http://experiment.worldcat.org/entity/work/data/17231#Topic/jogos_de_computador_aspectos_psicologicos_educacao> ; # Jogos de computador (aspectos psicológicos;educação)
   schema:bookEdition "1st ed." ;
   schema:bookFormat bgn:PrintBook ;
   schema:creator <http://viaf.org/viaf/14830512> ; # James Paul Gee
   schema:datePublished "2003" ;
   schema:description "Introduction : 36 ways to learn a video game -- Semiotic domains : is playing video games a "waste of time"? -- Learning and identity : what does it mean to be a half-elf? -- Situated meaning and learning : what should you do after you have destroyed the global conspiracy? -- Telling and doing : why doesn't Lara Croft obey Professor Von Croy? -- Cultural models : do you want to be the blue sonic or the dark sonic? -- The social mind : how do you get your corpse back after you've died? -- Conclusion : duped or not? -- Appendix : 36 learning principles."@en ;
   schema:description "A controversial look at the positive things that can be learned from video games by a well known professor of education. James Paul Gee begins his new book with "I want to talk about video games-yes, even violent video games-and say some positive things about them." With this simple but explosive beginning, one of America's most well-respected professors of education looks seriously at the good that can come from playing video games. Gee is interested in the cognitive development that can occur when someone is trying to escape a maze, find a hidden treasure and, even, blasting away an enemy with a high-powered rifle. Talking about his own video-gaming experience learning and using games as diverse as Lara Croft and Arcanum, Gee looks at major specific cognitive activities: How individuals develop a sense of identity; How one grasps meaning; How one evaluates and follows a command; How one picks a role model; How one perceives the world. This is a ground-breaking book that takes up a new electronic method of education and shows the positive upside it has for learning. A controversial look at the positive things that can be learned from video games."@en ;
   schema:exampleOfWork <http://worldcat.org/entity/work/id/17231> ;
   schema:inLanguage "en" ;
   schema:name "What video games have to teach us about learning and literacy"@en ;
   schema:productID "50802598" ;
   schema:publication <http://www.worldcat.org/title/-/oclc/50802598#PublicationEvent/new_york_palgrave_macmillan_2003> ;
   schema:publisher <http://experiment.worldcat.org/entity/work/data/17231#Agent/palgrave_macmillan> ; # Palgrave Macmillan
   schema:url <http://swbplus.bsz-bw.de/bsz115425780cov.htm> ;
   schema:url <http://www.gbv.de/dms/ilmenau/toc/51152885Xgee.PDF> ;
   schema:url <http://site.ebrary.com/id/10089175> ;
   schema:workExample <http://worldcat.org/isbn/9781403961693> ;
   schema:workExample <http://worldcat.org/isbn/9781403965387> ;
   umbel:isLike <http://bnb.data.bl.uk/id/resource/GBA4X7250> ;
   umbel:isLike <http://bnb.data.bl.uk/id/resource/GBA3X9659> ;
   wdrs:describedby <http://www.worldcat.org/title/-/oclc/50802598> ;
    .


Related Entities

<http://dbpedia.org/resource/New_York_City> # New York
    a schema:Place ;
   schema:name "New York" ;
    .

<http://experiment.worldcat.org/entity/work/data/17231#Agent/palgrave_macmillan> # Palgrave Macmillan
    a bgn:Agent ;
   schema:name "Palgrave Macmillan" ;
    .

<http://experiment.worldcat.org/entity/work/data/17231#Topic/alfabetizacion_visual> # Alfabetización visual
    a schema:Intangible ;
   schema:name "Alfabetización visual"@en ;
    .

<http://experiment.worldcat.org/entity/work/data/17231#Topic/apprentissage_psychologie_de_l> # Apprentissage, Psychologie de l'
    a schema:Intangible ;
   schema:name "Apprentissage, Psychologie de l'"@fr ;
    .

<http://experiment.worldcat.org/entity/work/data/17231#Topic/beeldcommunicatie> # Beeldcommunicatie
    a schema:Intangible ;
   schema:name "Beeldcommunicatie"@en ;
    .

<http://experiment.worldcat.org/entity/work/data/17231#Topic/computadores_educacao> # Computadores (educação)
    a schema:Intangible ;
   schema:name "Computadores (educação)"@en ;
    .

<http://experiment.worldcat.org/entity/work/data/17231#Topic/education_visuelle> # Éducation visuelle
    a schema:Intangible ;
   schema:name "Éducation visuelle"@fr ;
    .

<http://experiment.worldcat.org/entity/work/data/17231#Topic/jeux_d_ordinateur> # Jeux d'ordinateur
    a schema:Intangible ;
   schema:name "Jeux d'ordinateur"@fr ;
    .

<http://experiment.worldcat.org/entity/work/data/17231#Topic/jeux_video_et_enfants> # Jeux vidéo et enfants
    a schema:Intangible ;
   schema:name "Jeux vidéo et enfants"@fr ;
    .

<http://experiment.worldcat.org/entity/work/data/17231#Topic/jogos_de_computador_aspectos_psicologicos_educacao> # Jogos de computador (aspectos psicológicos;educação)
    a schema:Intangible ;
   schema:name "Jogos de computador (aspectos psicológicos;educação)"@en ;
    .

<http://experiment.worldcat.org/entity/work/data/17231#Topic/juegos_de_computadora_aspectos_psicologicos> # Juegos de computadora--Aspectos psicológicos
    a schema:Intangible ;
   schema:name "Juegos de computadora--Aspectos psicológicos"@en ;
    .

<http://experiment.worldcat.org/entity/work/data/17231#Topic/psicologia_del_aprendizaje> # Psicología del aprendizaje
    a schema:Intangible ;
   schema:name "Psicología del aprendizaje"@en ;
    .

<http://experiment.worldcat.org/entity/work/data/17231#Topic/psychologische_aspecten> # Psychologische aspecten
    a schema:Intangible ;
   schema:name "Psychologische aspecten"@en ;
    .

<http://experiment.worldcat.org/entity/work/data/17231#Topic/video_juegos_aspectos_psicologicos> # Video juegos--Aspectos psicológicos
    a schema:Intangible ;
   schema:name "Video juegos--Aspectos psicológicos"@en ;
    .

<http://experiment.worldcat.org/entity/work/data/17231#Topic/videojuegos_y_ninos> # Videojuegos y niños
    a schema:Intangible ;
   schema:name "Videojuegos y niños"@en ;
    .

<http://id.loc.gov/authorities/subjects/sh2010117815> # Video games--Psychological aspects
    a schema:Intangible ;
   schema:name "Video games--Psychological aspects"@en ;
    .

<http://id.worldcat.org/fast/1166438> # Video games--Psychological aspects
    a schema:Intangible ;
   schema:name "Video games--Psychological aspects"@en ;
    .

<http://id.worldcat.org/fast/1166443> # Video games and children
    a schema:Intangible ;
   schema:name "Video games and children"@en ;
    .

<http://id.worldcat.org/fast/1168036> # Visual literacy
    a schema:Intangible ;
   schema:name "Visual literacy"@en ;
    .

<http://id.worldcat.org/fast/872117> # Computer games--Psychological aspects
    a schema:Intangible ;
   schema:name "Computer games--Psychological aspects"@en ;
    .

<http://id.worldcat.org/fast/995009> # Learning, Psychology of
    a schema:Intangible ;
   schema:name "Learning, Psychology of"@en ;
    .

<http://viaf.org/viaf/14830512> # James Paul Gee
    a schema:Person ;
   schema:familyName "Gee" ;
   schema:givenName "James Paul" ;
   schema:name "James Paul Gee" ;
    .

<http://worldcat.org/isbn/9781403961693>
    a schema:ProductModel ;
   schema:isbn "1403961697" ;
   schema:isbn "9781403961693" ;
    .

<http://worldcat.org/isbn/9781403965387>
    a schema:ProductModel ;
   schema:isbn "1403965382" ;
   schema:isbn "9781403965387" ;
    .


Content-negotiable representations

Fechar Janela

Por favor, conecte-se ao WorldCat 

Não tem uma conta? Você pode facilmente criar uma conta gratuita.