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What video games have to teach us about learning and literacy

作者: James Paul Gee
出版商: New York : Palgrave Macmillan, 2003.
版本/格式:   Print book : 英語 : 1st ed所有版本和格式的總覽
資料庫:WorldCat
提要:
A controversial look at the positive things that can be learned from video games by a well known professor of education. James Paul Gee begins his new book with "I want to talk about video games-yes, even violent video games-and say some positive things about them." With this simple but explosive beginning, one of America's most well-respected professors of education looks seriously at the good that can come from  再讀一些...
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資料類型: 網際網路資源
文件類型: 圖書, 網路資源
所有的作者/貢獻者: James Paul Gee
ISBN: 1403961697 9781403961693 1403965382 9781403965387
OCLC系統控制編碼: 50802598
描述: 225 pages ; 25 cm
内容: Introduction : 36 ways to learn a video game --
Semiotic domains : is playing video games a "waste of time"? --
Learning and identity : what does it mean to be a half-elf? --
Situated meaning and learning : what should you do after you have destroyed the global conspiracy? --
Telling and doing : why doesn't Lara Croft obey Professor Von Croy? --
Cultural models : do you want to be the blue sonic or the dark sonic? --
The social mind : how do you get your corpse back after you've died? --
Conclusion : duped or not? --
Appendix : 36 learning principles.
責任: James Paul Gee.
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A controversial look at the positive things that can be learned from video games by a well known professor of education. James Paul Gee begins his new book with: I want to talk about video games -  再讀一些...

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"'...Gee suggests that...schools...are 'in the cognitive-science dark ages.' - Jeffery Kurz, Meriden-Wallingford Record-Journal; 'These games succeed because, according to Gee, they gradually present 再讀一些...

 
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