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What video games have to teach us about learning and literacy

Author: James Paul Gee
Publisher: New York : Palgrave Macmillan, 2003.
Edition/Format:   eBook : Document : English : 1st edView all editions and formats
Summary:
James Paul Gee begins his new book with "I want to talk about video games - yes, even violent video games and say some positive things about them". With this beginning, one of America's most well respected professors of education looks seriously at the good that can come from playing video games. Gee is interested in the cognitive development that can occur when someone is trying to escape a maze, find a hidden  Read more...
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Genre/Form: Electronic books
Additional Physical Format: Print version:
Gee, James Paul.
What video games have to teach us about learning and literacy.
New York : Palgrave Macmillan, 2003
(DLC) 2002038153
Material Type: Document, Internet resource
Document Type: Internet Resource, Computer File
All Authors / Contributors: James Paul Gee
ISBN: 9781403973337 1403973334 9781403961693 1403961697 1281367109 9781281367105 9786611367107 6611367101
OCLC Number: 559920101
Description: 1 online resource (225 pages)
Contents: Cover --
Contents --
1 Introduction: 36 Ways to Learn a Video Game --
2 Semiotic Domains: Is Playing Video Games a 8220;Waste of Time8221;? --
3 Learning and Identity: What Does It Mean to Be a Half-Elf? --
4 Situated Meaning and Learning: What Should You Do After You Have Destroyed the Global Conspiracy? --
5 Telling and Doing: Why Doesnt Lara Croft Obey Professor Von Croy? --
6 Cultural Models: Do You Want to Be the Blue Sonic or the Dark Sonic? --
7 The Social Mind: How Do You Get Your Corpse Back After Youve Died? --
8 Conclusion: Duped or Not? --
Appendix: The 36 Learning Principles --
References --
Index --
A --
B --
C --
D --
E --
F --
G --
H --
I --
K --
L --
M --
N --
O --
P --
R --
S --
T --
U --
V --
W.
Responsibility: James Paul Gee.

Abstract:

This volume looks seriously at the good that can come from playing video games. Gee is interested in the cognitive development that can occur when someone is trying to escape a maze, find hidden  Read more...

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"Gee.says the most challenging games prod players to push the boundaries of their skills and to adapt.." "Gee...says the most challenging games prod players to push the boundaries of their skills and Read more...

 
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