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What video games have to teach us about learning and literacy

Author: James Paul Gee
Publisher: Princeton, N.J. : Recording for the Blind & Dyslexic, 2005.
Edition/Format:   Audiobook on CD : CD audio : English
Database:WorldCat
Summary:
After exploring many of the most popular video games, [the author of this book] argues that they are not the mindless entertainment one thinks. He suggests that they are actually quite intricate learning experiences that have a great deal to teach us about how learning and literacy are changing in the modern world. [He also] argues that thirty-six important learning principles are built into good video games,  Read more...
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Material Type: Audio book, etc.
Document Type: Sound Recording
All Authors / Contributors: James Paul Gee
OCLC Number: 57564845
Notes: Originally published: New York : Palgrave Macmillan, 2004, c2003. 1st Palgrave Macmillan paperback ed.
Description: 1 sound disc : digital, mono. ; 4 3/4 in.
Contents: Introduction, 36 ways to learn a video game --
Semiotic domains, is playing video games a waste of time? --
Learning and identity, what does it mean to be a half-elf? --
Situated meaning and learning, what should you do after you have destroyed the global conspiracy? --
Telling and doing, why doesn't Lara Croft obey Professor Von Croy? --
Cultural models, do you want to be the blue sonic or the dark sonic? --
Social mind, how do you get your corpse back after you've died? --
Conclusion: duped or not? --
Appendix: 36 learning principles.
Responsibility: James Paul Gee.

Abstract:

After exploring many of the most popular video games, [the author of this book] argues that they are not the mindless entertainment one thinks. He suggests that they are actually quite intricate learning experiences that have a great deal to teach us about how learning and literacy are changing in the modern world. [He also] argues that thirty-six important learning principles are built into good video games, principles that are strongly supported by current research on human learning in cognitive science such as: how one forms an identity; how one connects different sign systems such as words, symbols, artifacts and so on.

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