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What video games have to teach us about learning and literacy.

Author: James Paul SUPPRESSED DUPLICATE Gee
Publisher: Palgrave Macmillan.
Edition/Format:   Print book : EnglishView all editions and formats
Summary:
This volume looks seriously at the good that can come from playing video games. Gee is interested in the cognitive development that can occur when someone is trying to escape a maze, find a hidden treasure and, even, blasting away an enemy with a high powered rifle.
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Document Type: Book
All Authors / Contributors: James Paul SUPPRESSED DUPLICATE Gee
ISBN: 9781403984531 1403984530
OCLC Number: 690105349
Contents: Introduction : 36 ways to learn a video game --
Semiotic domains : is playing video games a "waste of time"? --
Learning and identity : what does it mean to be a half-elf? --
Situated meaning and learning : what should you do after you have destroyed the global conspiracy? --
Telling and doing : why doesn't Lara Croft obey Professor Von Croy? --
Cultural models : do you want to be the blue sonic or the dark sonic? --
The social mind : how do you get your corpse back after you've died? --
Conclusion --
Appendix : The 36 learning principles.

Abstract:

Provides a controversial look at the positive things that can be learned from video games. This book looks at major specific cognitive activities such as: how individuals develop a sense of identity;  Read more...

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'What Video Games Have to Teach us About Learning and Literacy is an important volume in a field that is currently growing significantly. - Ben Williamson, NESTA Futurelab '...an astoundingly Read more...

 
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