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Windows 8 and Windows Phone 8 game development

Author: Adam Dawes
Publisher: [Berkeley, Calif.] : Apress, ©2013.
Edition/Format:   eBook : Document : EnglishView all editions and formats
Database:WorldCat
Summary:
Demonstrates how games that will run on all Windows 8 devices can be developed using C# and XAML. Covers the whole game development experience from initial setup and game design through to user interface design, coding, and deployment to the Windows Store. Intended for users who are already familiar with programming one of the two main managed Visual Studio languages, C# or Visual Basic.NET.
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Genre/Form: Electronic books
Material Type: Document, Internet resource
Document Type: Internet Resource, Computer File
All Authors / Contributors: Adam Dawes
ISBN: 9781430258377 1430258373 1430258365 9781430258360
OCLC Number: 857723301
Notes: Includes index.
Description: 1 online resource (xxix, 481 p.) : ill.
Contents: Getting Started --
Getting Started with MonoGame --
Creating a Game Framework --
Getting Started --
Sounding Out with Game Audio --
Drawing with Vertices and Matrices --
The World of 3-D Graphics --
Further 3-D Features and Techniques --
Enhancing Your Game --
Application Management --
Getting Started with XAML --
XAML Controls and Pages --
Mixing XAML and MonoGame --
Distributing Your Game.
Responsibility: Adam Dawes.

Abstract:

Demonstrates how games that will run on all Windows 8 devices can be developed using C# and XAML. Covers the whole game development experience from initial setup and game design through to user interface design, coding, and deployment to the Windows Store. Intended for users who are already familiar with programming one of the two main managed Visual Studio languages, C# or Visual Basic.NET.

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