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Windows 8 and Windows Phone 8 game development

Autore: Adam Dawes
Editore: [Berkeley, Calif.] : Apress, ©2013.
Edizione/Formato:   eBook : Document : EnglishVedi tutte le edizioni e i formati
Banca dati:WorldCat
Sommario:
Demonstrates how games that will run on all Windows 8 devices can be developed using C♯ and XAML. Covers the whole game development experience from initial setup and game design through to user interface design, coding, and deployment to the Windows Store. Intended for users who are already familiar with programming one of the two main managed Visual Studio languages, C♯ or Visual Basic.NET.
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Genere/forma: Electronic books
Informazioni aggiuntive sul formato: Printed edition:
Tipo materiale: Document, Risorsa internet
Tipo documento: Internet Resource, Computer File
Tutti gli autori / Collaboratori: Adam Dawes
ISBN: 9781430258377 1430258373 1430258365 9781430258360
Numero OCLC: 857723301
Note: Includes index.
Descrizione: 1 online resource (xxix, 481 pages) : illustrations
Contenuti: Getting Started --
Getting Started with MonoGame --
Creating a Game Framework --
Getting Started --
Sounding Out with Game Audio --
Drawing with Vertices and Matrices --
The World of 3-D Graphics --
Further 3-D Features and Techniques --
Enhancing Your Game --
Application Management --
Getting Started with XAML --
XAML Controls and Pages --
Mixing XAML and MonoGame --
Distributing Your Game.
Responsabilità: Adam Dawes.

Abstract:

Demonstrates how games that will run on all Windows 8 devices can be developed using C♯ and XAML. Covers the whole game development experience from initial setup and game design through to user interface design, coding, and deployment to the Windows Store. Intended for users who are already familiar with programming one of the two main managed Visual Studio languages, C♯ or Visual Basic.NET.

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