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Windows 8 and Windows Phone 8 game development

Auteur: Adam Dawes
Uitgever: [Berkeley, Calif.] : Apress, ©2013.
Editie/Formaat:   eBoek : Document : EngelsAlle edities en materiaalsoorten bekijken.
Database:WorldCat
Samenvatting:
Demonstrates how games that will run on all Windows 8 devices can be developed using C♯ and XAML. Covers the whole game development experience from initial setup and game design through to user interface design, coding, and deployment to the Windows Store. Intended for users who are already familiar with programming one of the two main managed Visual Studio languages, C♯ or Visual Basic.NET.
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Details

Genre/Vorm: Electronic books
Aanvullende fysieke materiaalsoort: Printed edition:
Genre: Document, Internetbron
Soort document: Internetbron, Computerbestand
Alle auteurs / medewerkers: Adam Dawes
ISBN: 9781430258377 1430258373 1430258365 9781430258360
OCLC-nummer: 857723301
Opmerkingen: Includes index.
Beschrijving: 1 online resource (xxix, 481 pages) : illustrations
Inhoud: Getting Started --
Getting Started with MonoGame --
Creating a Game Framework --
Getting Started --
Sounding Out with Game Audio --
Drawing with Vertices and Matrices --
The World of 3-D Graphics --
Further 3-D Features and Techniques --
Enhancing Your Game --
Application Management --
Getting Started with XAML --
XAML Controls and Pages --
Mixing XAML and MonoGame --
Distributing Your Game.
Verantwoordelijkheid: Adam Dawes.
Meer informatie:

Fragment:

Demonstrates how games that will run on all Windows 8 devices can be developed using C♯ and XAML. Covers the whole game development experience from initial setup and game design through to user interface design, coding, and deployment to the Windows Store. Intended for users who are already familiar with programming one of the two main managed Visual Studio languages, C♯ or Visual Basic.NET.

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