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Windows 8 and Windows Phone 8 game development

Autor: Adam Dawes
Editora: [Berkeley, Calif.] : Apress, ©2013.
Edição/Formato   e-book : Documento : InglêsVer todas as edições e formatos
Base de Dados:WorldCat
Resumo:
Demonstrates how games that will run on all Windows 8 devices can be developed using C♯ and XAML. Covers the whole game development experience from initial setup and game design through to user interface design, coding, and deployment to the Windows Store. Intended for users who are already familiar with programming one of the two main managed Visual Studio languages, C♯ or Visual Basic.NET.
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Detalhes

Gênero/Forma: Electronic books
Formato Físico Adicional: Printed edition:
Tipo de Material: Documento, Recurso Internet
Tipo de Documento: Recurso Internet, Arquivo de Computador
Todos os Autores / Contribuintes: Adam Dawes
ISBN: 9781430258377 1430258373 1430258365 9781430258360
Número OCLC: 857723301
Notas: Includes index.
Descrição: 1 online resource (xxix, 481 pages) : illustrations
Conteúdos: Getting Started --
Getting Started with MonoGame --
Creating a Game Framework --
Getting Started --
Sounding Out with Game Audio --
Drawing with Vertices and Matrices --
The World of 3-D Graphics --
Further 3-D Features and Techniques --
Enhancing Your Game --
Application Management --
Getting Started with XAML --
XAML Controls and Pages --
Mixing XAML and MonoGame --
Distributing Your Game.
Responsabilidade: Adam Dawes.
Mais informações:

Resumo:

Demonstrates how games that will run on all Windows 8 devices can be developed using C♯ and XAML. Covers the whole game development experience from initial setup and game design through to user interface design, coding, and deployment to the Windows Store. Intended for users who are already familiar with programming one of the two main managed Visual Studio languages, C♯ or Visual Basic.NET.

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