Getting this item's online copy...
Find a copy in the library
Getting this item's location and availability...
Find it in libraries globally
|All Authors / Contributors:||
Luke Cuddy; John Nordlinger
|Description:||viii, 252 pages : illustrations ; 23 cm.|
|Contents:||You can kill your friends but you can't save Gnomeregan / Monica Evans --
Render unto Caesar / Kevin H. Haw --
Finding Adam Smith in Azeroth / Eli Kosminsky --
A meaningless world ... of Warcraft / Luke Cuddy --
A mage in motion / Juan Ferret --
Azeroth versus the experience machine / Mark Silcox and Jon Cogburn --
Boredom, power, and self-actualization in Azeroth / Paul Brown --
World of Warcraft as collector's paradise / Dario Compagno and Patrick Coppock --
A flourishing reolt / Miguel Sicart --
Ninja ethics and the virtual theft of virtual goods / Phil Serchuk --
Remaking Azeroth / Sean C. Duncan --
Utopian fantasy and the politics of difference / Debra Jackson --
Role playing in World of Warcraft as cathartic social performance / Pauline Chan, Audrey Whitman, and Allan Baumer --
He's the kind of girl who wants matching daggers / Phill Alexander --
In-game identities and meatspace mistakes / Tim Christopher --
The Machiavellian guild leader / Moses Wolfenstein --
There is no war in Warcraft / Ben Medler --
Game developers, gods, and surveillance / Christian Hoffstadt and Michael Nagenbog --
Bits of ogres, bytes of orcs / Kylie Prymus --
Future pasts of magic and deceit / Leon Spencer and Anna Janssen --
Can I have unlimited power in World of Warcraft? / Nicholas Michaud.
|Series Title:||Popular culture and philosophy, v. 45.|
|Responsibility:||edited by Luke Cuddy and John Nordlinger.|
World of Warcraft is a massively multiplayer online role playing game. It causes more and more real world events, as people marry individuals they have met in the game, and real-world financial markets thrive in virtual WoW property. This book offers an exploration of the thrilling, addictive world of online videogames.
Retrieving notes about this item