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Writing mental ray shaders : a perceptual introduction

Author: Andy Kopra
Publisher: Wien ; New York : Springer, ©2008.
Series: Mental ray handbooks, v. 3.
Edition/Format:   Print book : CD for computer : EnglishView all editions and formats
Database:WorldCat
Summary:

This book details the aesthetics of rendering with mental ray. It describes the varieties of shader programming from the point of view of increasing perceptual complexity: from color to the output of  Read more...

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Document Type: Book
All Authors / Contributors: Andy Kopra
ISBN: 9783211489642 3211489649
OCLC Number: 148753109
Description: xiv, 635 pages : illustrations (some color) ; 28 cm + 1 CD-ROM (color ; 4 3/4 in.).
Contents: Introduction - Structure: The structure of the scene - The structure of a shader - Shaders in the scene - Color: A single color - Color from orientation - Color from position - The transparency of a surface - Color from functions - The color of edges - Light: Lights - Light on a surface - Shadows - Reflection - Refraction - Light from other surfaces - Shape: Modifying surface geometry - Modifying surface orientation - Creating geometric objects - Space: Environment - Atmosphere - Volume - Image: Changing the lens - Rendering image components - Modifying the final image - Appendices: Rendered images - Shader source code - Index.
Series Title: Mental ray handbooks, v. 3.
Responsibility: Andy Kopra.

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