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Writing mental ray shaders : a perceptual introduction

Author: Andy Kopra
Publisher: Wien ; New York : Springer, ©2008.
Series: Mental ray handbooks, v. 3.
Edition/Format:   eBook : Document : EnglishView all editions and formats
Summary:
Describes creation and use of the software modules known as shaders in the mental ray rendering system. This book presents various shader types in an intuitive order based on a model of visual perception. It is suitable for both experienced programmers who are new to mental ray and for artists learning how to program.
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Genre/Form: Electronic books
Additional Physical Format: Print version:
Kopra, Andy.
Writing mental ray shaders.
Wien ; New York : Springer, ©2008
(DLC) 2007930330
(OCoLC)148753109
Material Type: Document, Internet resource
Document Type: Internet Resource, Computer File
All Authors / Contributors: Andy Kopra
ISBN: 9783211489659 3211489657 9783211489642 3211489649
OCLC Number: 370728696
Description: 1 online resource (xiv, 635 pages) : illustrations (some color).
Contents: Introduction; The structure of the scene; The structure of a shader; Shaders in the scene; A single color; Color from orientation; Color from position; The transparency of a surface; Color from functions; The color of edges; Lights; Light on a surface; Shadows; Reflection; Refraction; Light from other surfaces; Modifying surface geometry; Modifying surface orientation; Creating geometric objects; Modeling hair; The environment of the scene; A visible atmosphere; Volumetric effects; Changing the lens; Rendering image components; Modifying the final image.
Series Title: Mental ray handbooks, v. 3.
Responsibility: Andy Kopra.

Abstract:

This book details the aesthetics of rendering with mental ray. It describes the varieties of shader programming from the point of view of increasing perceptual complexity: from color to the output of  Read more...

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