skip to content
XNA 4 3D game development by example : beginner's guide Preview this item
ClosePreview this item
Checking...

XNA 4 3D game development by example : beginner's guide

Author: Kurt Jaegers
Publisher: Birmingham : Packt Pub., 2012.
Edition/Format:   eBook : Document : EnglishView all editions and formats
Database:WorldCat
Summary:
In Detail Move beyond the world of flat 2D-based game development and discover how to create your own exciting 3D games with Microsoft XNA 4.0. Create a 3D maze, fire shells at enemy tanks, and drive a rover on the surface of Mars while being attacked by alien saucers. "XNA 4 3D Game Development by Example: Beginner's Guide" takes you step-by-step through the creation of three different 3D video games with Microsoft  Read more...
Rating:

(not yet rated) 0 with reviews - Be the first.

Subjects
More like this

 

Find a copy in the library

&AllPage.SpinnerRetrieving; Finding libraries that hold this item...

Details

Genre/Form: Electronic books
Additional Physical Format: Print version:
Jaegers, Kurt.
Xna 4 3d game development by example.
[S.l.] : Packt Publishing Limited, 2012
(OCoLC)820392242
Material Type: Document, Internet resource
Document Type: Internet Resource, Computer File
All Authors / Contributors: Kurt Jaegers
ISBN: 9781849687096 1849687099 1849687080 9781849687089
OCLC Number: 820833997
Description: 1 online resource (vi, 303 pages) : illustrations
Responsibility: Kurt Jaegers.

Abstract:

In Detail Move beyond the world of flat 2D-based game development and discover how to create your own exciting 3D games with Microsoft XNA 4.0. Create a 3D maze, fire shells at enemy tanks, and drive a rover on the surface of Mars while being attacked by alien saucers. "XNA 4 3D Game Development by Example: Beginner's Guide" takes you step-by-step through the creation of three different 3D video games with Microsoft XNA 4.0. Learn by doing as you explore the worlds of 3D graphics and game design. This book takes a step-by-step approach to building 3D games with Microsoft XNA, describing each section of code in depth and explaining the topics and concepts covered in detail. From the basics of a 3D camera system to an introduction to writing DirectX shader code, the games in this book cover a wide variety of both 3D graphics and game design topics. Generate random mazes, load and animate 3D models, create particle-based explosions, and combine 2D and 3D techniques to build a user interface. "XNA 4 3D Game Development by Example: Beginner's Guide" will give you the knowledge to bring your own 3D game creations to life. Approach This book is a step-by-step tutorial that includes complete source code for all of the games covered. It adopts an engaging style to teach all the game development concepts. Each block of code is explained, and game development concepts are diagrammed and covered in detail. Each game begins with a concept description and concludes with suggestions for expanding on the finished game. Who this book is for This book is intended for readers who want to create 3D games using the XNA Framework. Basic knowledge of the C♯ programming language and 2D XNA concepts are helpful, but not required.

Reviews

User-contributed reviews
Retrieving GoodReads reviews...
Retrieving DOGObooks reviews...

Tags

Be the first.
Confirm this request

You may have already requested this item. Please select Ok if you would like to proceed with this request anyway.

Linked Data


Primary Entity

<http://www.worldcat.org/oclc/820833997> # XNA 4 3D game development by example : beginner's guide
    a schema:CreativeWork, schema:MediaObject, schema:Book ;
    library:oclcnum "820833997" ;
    library:placeOfPublication <http://experiment.worldcat.org/entity/work/data/1170665894#Place/birmingham> ; # Birmingham
    library:placeOfPublication <http://id.loc.gov/vocabulary/countries/enk> ;
    schema:about <http://id.loc.gov/authorities/subjects/sh2008101479> ; # Computer games--Design
    schema:about <http://id.loc.gov/authorities/subjects/sh95003476> ; # Computer games--Programming
    schema:about <http://experiment.worldcat.org/entity/work/data/1170665894#Topic/computer_games_programming> ; # Computer games / Programming
    schema:about <http://experiment.worldcat.org/entity/work/data/1170665894#Topic/computer_games_design> ; # Computer games / Design
    schema:about <http://id.worldcat.org/fast/872114> ; # Computer games--Programming
    schema:about <http://experiment.worldcat.org/entity/work/data/1170665894#Topic/computers_system_administration_storage_&_retrieval> ; # COMPUTERS--System Administration--Storage & Retrieval
    schema:about <http://id.worldcat.org/fast/872112> ; # Computer games--Design
    schema:about <http://dewey.info/class/004.5/> ;
    schema:bookFormat schema:EBook ;
    schema:creator <http://viaf.org/viaf/426144928082754341971> ; # Kurt Jaegers
    schema:datePublished "2012" ;
    schema:description "In Detail Move beyond the world of flat 2D-based game development and discover how to create your own exciting 3D games with Microsoft XNA 4.0. Create a 3D maze, fire shells at enemy tanks, and drive a rover on the surface of Mars while being attacked by alien saucers. "XNA 4 3D Game Development by Example: Beginner's Guide" takes you step-by-step through the creation of three different 3D video games with Microsoft XNA 4.0. Learn by doing as you explore the worlds of 3D graphics and game design. This book takes a step-by-step approach to building 3D games with Microsoft XNA, describing each section of code in depth and explaining the topics and concepts covered in detail. From the basics of a 3D camera system to an introduction to writing DirectX shader code, the games in this book cover a wide variety of both 3D graphics and game design topics. Generate random mazes, load and animate 3D models, create particle-based explosions, and combine 2D and 3D techniques to build a user interface. "XNA 4 3D Game Development by Example: Beginner's Guide" will give you the knowledge to bring your own 3D game creations to life. Approach This book is a step-by-step tutorial that includes complete source code for all of the games covered. It adopts an engaging style to teach all the game development concepts. Each block of code is explained, and game development concepts are diagrammed and covered in detail. Each game begins with a concept description and concludes with suggestions for expanding on the finished game. Who this book is for This book is intended for readers who want to create 3D games using the XNA Framework. Basic knowledge of the C♯ programming language and 2D XNA concepts are helpful, but not required."@en ;
    schema:exampleOfWork <http://worldcat.org/entity/work/id/1170665894> ;
    schema:genre "Electronic books"@en ;
    schema:inLanguage "en" ;
    schema:isSimilarTo <http://www.worldcat.org/oclc/820392242> ;
    schema:name "XNA 4 3D game development by example : beginner's guide"@en ;
    schema:productID "820833997" ;
    schema:publication <http://www.worldcat.org/title/-/oclc/820833997#PublicationEvent/birmingham_packt_pub_2012> ;
    schema:publisher <http://experiment.worldcat.org/entity/work/data/1170665894#Agent/packt_pub> ; # Packt Pub.
    schema:url <http://proquest.safaribooksonline.com/?fpi=9781849687089> ;
    schema:url <http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=492086> ;
    schema:url <http://er.llcc.edu:2048/login?url=http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=492086> ;
    schema:url <http://cdn.totalboox.com/static/covers/PT/2f360f8dcedb7d4d-b.jpg> ;
    schema:url <http://proquest.tech.safaribooksonline.de/9781849687089> ;
    schema:url <http://site.ebrary.com/id/10608605> ;
    schema:url <http://www.totalboox.com/book/id-3401923670260284749> ;
    schema:workExample <http://worldcat.org/isbn/9781849687089> ;
    schema:workExample <http://worldcat.org/isbn/9781849687096> ;
    wdrs:describedby <http://www.worldcat.org/title/-/oclc/820833997> ;
    .


Related Entities

<http://experiment.worldcat.org/entity/work/data/1170665894#Topic/computer_games_design> # Computer games / Design
    a schema:Intangible ;
    schema:name "Computer games / Design"@en ;
    schema:name "Computer games--Design"@en ;
    .

<http://experiment.worldcat.org/entity/work/data/1170665894#Topic/computer_games_programming> # Computer games / Programming
    a schema:Intangible ;
    schema:name "Computer games / Programming"@en ;
    schema:name "Computer games--Programming"@en ;
    .

<http://experiment.worldcat.org/entity/work/data/1170665894#Topic/computers_system_administration_storage_&_retrieval> # COMPUTERS--System Administration--Storage & Retrieval
    a schema:Intangible ;
    schema:name "COMPUTERS--System Administration--Storage & Retrieval"@en ;
    .

<http://id.loc.gov/authorities/subjects/sh2008101479> # Computer games--Design
    a schema:Intangible ;
    schema:name "Computer games--Design"@en ;
    .

<http://id.loc.gov/authorities/subjects/sh95003476> # Computer games--Programming
    a schema:Intangible ;
    schema:name "Computer games--Programming"@en ;
    .

<http://id.worldcat.org/fast/872112> # Computer games--Design
    a schema:Intangible ;
    schema:name "Computer games--Design"@en ;
    .

<http://id.worldcat.org/fast/872114> # Computer games--Programming
    a schema:Intangible ;
    schema:name "Computer games--Programming"@en ;
    .

<http://viaf.org/viaf/426144928082754341971> # Kurt Jaegers
    a schema:Person ;
    schema:familyName "Jaegers" ;
    schema:givenName "Kurt" ;
    schema:name "Kurt Jaegers" ;
    .

<http://worldcat.org/isbn/9781849687089>
    a schema:ProductModel ;
    schema:isbn "1849687080" ;
    schema:isbn "9781849687089" ;
    .

<http://worldcat.org/isbn/9781849687096>
    a schema:ProductModel ;
    schema:isbn "1849687099" ;
    schema:isbn "9781849687096" ;
    .

<http://www.worldcat.org/oclc/820392242>
    a schema:CreativeWork ;
    rdfs:label "Xna 4 3d game development by example." ;
    schema:description "Print version:" ;
    schema:isSimilarTo <http://www.worldcat.org/oclc/820833997> ; # XNA 4 3D game development by example : beginner's guide
    .


Content-negotiable representations

Close Window

Please sign in to WorldCat 

Don't have an account? You can easily create a free account.