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XNA Game Studio 4.0 for Xbox 360 developers

Author: Jonathan S Harbour
Publisher: Boston, MA : Cengage Learning, 2010.
Edition/Format:   eBook : English : 1st edView all editions and formats
Database:WorldCat
Summary:

Suitable for intermediate and advanced game programmers, this title shows how to use XNA with C.

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Genre/Form: Electronic books
Additional Physical Format: Print version:
Harbour, Jonathan S.
XNA Game Studio 4.0 for Xbox 360 developers.
Boston, MA : Cengage Learning, 2010
(DLC) 2010933076
Material Type: Internet resource
Document Type: Internet Resource, Computer File
All Authors / Contributors: Jonathan S Harbour
ISBN: 9781584506249 1584506245
OCLC Number: 715155292
Notes: Includes index.
Description: 1 online resource (xvii, 414 p.) : ill.
Contents: Introduction PART 1 - Core Framework Elements 1. Hello, XNA! 2. The XNA Application Model 3. Basic 2D Rendering Techniques 4. Basic 3D Rendering Techniques 5. User Input 6. Music & Sound FX PART 2 - Intermediate Framework elements 7. Scene Management & Collision Detection 8. The Graphics Sub-System 9. Shaders and Effects 10. Intermediate Rendering Techniques 11. File IO & Serialization PART 3 - Advanced Framework Elements 12. Models, Skinning, & Skeletal Animation 13. Advanced Rendering Techniques 14. Particle Systems and Other Effects 15. Gamer Services & Live! 16. Networked Multiplayer Games PART 4 - Tools and Technology 17. Debugging & Profiling 18. Multi-Threaded Development 19. Playing Without a Game PART 5 - The Content Pipeline 20. The Content Pipeline Paradigm 21. Importers and Content Types 22. Processors and Intermediate Formats Appendix A: Obtaining and Using XNA GSE 2.0 Appendix B: Developing and Deploying on the Xbox 360 Appendix C: Working with the Cross-Platform Audio Creation Tool (XACT)
Responsibility: Jonathan S. Harbour.

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Introduction PART 1 - Core Framework Elements 1. Hello, XNA! 2. The XNA Application Model 3. Basic 2D Rendering Techniques 4. Basic 3D Rendering Techniques 5. User Input 6. Music & Sound FX PART 2 - Read more...

 
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