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XNA Game Studio 4.0 for Xbox 360 developers

Author: Jonathan S Harbour
Publisher: Boston, MA : Cengage Learning, 2010.
Edition/Format:   eBook : Document : English : 1st edView all editions and formats
Database:WorldCat
Summary:

Shows intermediate to advanced game programmers how to use XNA with C# to program games. The book provides a comprehensive look at the entire XNA Framework, combining an analytical approach and  Read more...

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Genre/Form: Electronic books
Additional Physical Format: Print version:
Harbour, Jonathan S.
XNA Game Studio 4.0 for Xbox 360 developers.
Boston, MA : Cengage Learning, 2010
(DLC) 2010933076
Material Type: Document, Internet resource
Document Type: Internet Resource, Computer File
All Authors / Contributors: Jonathan S Harbour
ISBN: 9781584506249 1584506245
OCLC Number: 715155292
Notes: Includes index.
Description: 1 online resource (xvii, 414 pages) : illustrations
Contents: Introduction. PART I INTRODUCTION AND PRIMER. 1. Introduction to XNA Game Studio 4.0. 2. Peeking Under the Hood. PART II XNA FRAMEWORK LIBRARY. 3. XNA Framework Overview. 4. Audio. 5. Content. 6. Gamer Services. 7. Graphics. 8. Input. 9. Media. 10. Net. PART III XBOX LIVE. 12. Avatars. 13. Guide. 14. Multiplayer Networking. 15. Meshes. 16. Sprites. 17. Multiplayer Game Engine. Index.
Responsibility: Jonathan S. Harbour.

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Introduction PART 1 - Core Framework Elements 1. Hello, XNA! 2. The XNA Application Model 3. Basic 2D Rendering Techniques 4. Basic 3D Rendering Techniques 5. User Input 6. Music & Sound FX PART 2 - Read more...

 
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