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XNA game studio express : developing games for Windows and the Xbox 360

Author: Joseph Hall
Publisher: Boston : Thomson Course Technology, 2007, ©2008.
Edition/Format:   eBook : Document : EnglishView all editions and formats
Summary:

Suitable for hobbyists and students who want to write games for Windows and the Xbox 360 game console. This book helps you to learn how you can create your own games using the amazing tools of XNA  Read more...

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Material Type: Document, Internet resource
Document Type: Internet Resource, Computer File
All Authors / Contributors: Joseph Hall
ISBN: 9781598633689 1598633686
OCLC Number: 300280524
Description: 1 online resource (xxx, 741 pages) : illustrations
Contents: pt. I. Building blocks --
Ch. 1. Overview of XNA --
Ch. 2. Setting up your development PC --
Ch. 3. Using Visual C♯ 2005 Express --
Ch. 4. Using XNA Graphics for basic 2D --
Ch. 5. Using XNA Graphics for more advanced 2D --
Ch. 6. Using XNA Graphics for basic 3D --
Ch. 7. Using XNA input for controllers --
Ch. 8. Using XNA input for keyboards --
Ch. 9. Using XNA input for mice --
Ch. 10. Using XNA audio --
Ch. 11. Using XNA storage --
Ch. 12. Xbox 360 considerations --
pt. II. Genre studies --
Ch. 13. Arcade --
Ch. 14. Brick breaker --
Ch. 15. Puzzle games --
Ch. 16. Top-down scroller --
Ch. 17. Card games --
solitaire --
Ch. 18. Board games --
pt. III. Components, libraries, and tools --
Ch. 19. Keyboard-aware game pad --
Ch. 20. Game font maker utility --
Ch. 21. Game font library --
Ch. 22. Particle system --
Ch. 23. Virtual keyboard --
Ch. 24. Brick breaker level editor --
pt. IV. Tasty bits --
Ch. 25. Threading in XNA --
Ch. 26. Content pipeline extensions --
Ch. 27. Embedded resources and localization --
Ch. 28. Pixel-perfect collision detection --
Ch. 29. Optimization --
Ch. 30. Team development --
Ch. 31. XNA Game Studio Express 1.0 refresh.
Responsibility: Joseph Hall.

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Chapter 1: Why develop for consoles? Chapter 2: Getting started Chapter 3: Game Studio primer Chapter 4: C# primer Chapter 5: Managed environment primer Chapter 6: Cross-platform Chapter 7: Coding Read more...

 
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