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ZBrush 3.5 Character Production - High Res Sculpting, Polypainting, ZPlugins, and more. Boots Sculpt.

Author: Michael Pavlovich; Kanopy (Firm)
Publisher: [San Francisco, California, USA] : Kanopy Streaming, 2016.
Edition/Format:   eVideo : Clipart/images/graphics
Database:WorldCat
Summary:
'Boots Sculpt' is part of a series of films from Eat3D. In this video Michael Pavlovich starts off by taking up where the first video left off and covers the new features in ZBrush 3.5 R3. After the new features are covered he takes everything that you have learned up to this point and puts it into practice by creating an entire highres character right inside Zbrush. Many techniques are used during this character  Read more...
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Details

Material Type: Clipart/images/graphics, Internet resource, Videorecording
Document Type: Internet Resource, Computer File, Visual material
All Authors / Contributors: Michael Pavlovich; Kanopy (Firm)
OCLC Number: 956901599
Language Note: In English.
Notes: Title from title frames.
In Process Record.
Event notes: Originally produced by Eat3D in 2010.
Description: 1 online resource (1 video file, approximately 10 minutes)

Abstract:

'Boots Sculpt' is part of a series of films from Eat3D. In this video Michael Pavlovich starts off by taking up where the first video left off and covers the new features in ZBrush 3.5 R3. After the new features are covered he takes everything that you have learned up to this point and puts it into practice by creating an entire highres character right inside Zbrush. Many techniques are used during this character creation process that would benefit almost anyone. After the character is made he goes through many of the useful ZPlugins like Zapplink, Subtool Master and even goes through creating a turntable video of your character. At the very end there is a bonus video that takes you through rendering out passes from ZBrush and compositing them inside Photoshop. About the Instructor: Michael Pavlovich has been in the game industry since graduating from the Ringling School of Art and Design in 2005. Starting as an environment artist, Michael has worked on several titles for multiple platforms, at both Electronic Arts and Sony Online Entertainment. Michael is currently a Senior Character Artist at SOE, Austin.

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Primary Entity

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