skip to content
ZBrush 4 Character Production 3 - Creating the UVs and Texturing the Game Model. Preview this item
ClosePreview this item
Checking...

ZBrush 4 Character Production 3 - Creating the UVs and Texturing the Game Model.

Author: Michael Pavlovich; Kanopy (Firm)
Publisher: [San Francisco, California, USA] : Kanopy Streaming, 2015.
Edition/Format:   eVideo : Clipart/images/graphics
Summary:
In this video, instructor Michael Pavlovich continues where he left off in part 2 to create UVs, Textures, and Rendering for the cowboy character. He starts off by UVing the low-poly mesh utilizing 3 programs: Headus UV, Autodesk Maya, and ZBrush UV Master. Once the UVs are complete, Michael then goes into xNormal to create the Normal Map, Ambient Occlusion Map, and capturing the Poly Paint for the Diffuse Map. He  Read more...
Rating:

(not yet rated) 0 with reviews - Be the first.

Subjects
More like this

 

Find a copy online

Links to this item

Find a copy in the library

&AllPage.SpinnerRetrieving; Finding libraries that hold this item...

Details

Material Type: Clipart/images/graphics, Internet resource, Videorecording
Document Type: Internet Resource, Computer File, Visual material
All Authors / Contributors: Michael Pavlovich; Kanopy (Firm)
OCLC Number: 921959581
Language Note: In English.
Notes: Title from title frames.
In Process Record.
Event notes: Originally produced by Eat3D in 2013.
Description: 1 online resource (streaming video file)

Abstract:

In this video, instructor Michael Pavlovich continues where he left off in part 2 to create UVs, Textures, and Rendering for the cowboy character. He starts off by UVing the low-poly mesh utilizing 3 programs: Headus UV, Autodesk Maya, and ZBrush UV Master. Once the UVs are complete, Michael then goes into xNormal to create the Normal Map, Ambient Occlusion Map, and capturing the Poly Paint for the Diffuse Map. He then takes the maps into Photoshop to clean them up and then uses Quixel's dDo plugin to create the final textures. Finally he takes the mesh and textures into Modo to create the final presentation renders. In this final video of the series, you will have a number of solutions for quickly and easily created quality assets for your own custom character pipeline. About the Instructor: Michael Pavlovich has been in the game industry since graduating from the Ringling School of Art and Design in 2005. Starting as an environment artist, Michael has worked on several titles for multiple platforms, at both Electronic Arts and Sony Online Entertainment. Michael is currently a senior artist at Certain Affinity in Austin, TX.

Reviews

User-contributed reviews
Retrieving GoodReads reviews...
Retrieving DOGObooks reviews...

Tags

Be the first.

Similar Items

Related Subjects:(1)

Confirm this request

You may have already requested this item. Please select Ok if you would like to proceed with this request anyway.

Linked Data


Primary Entity

<http://www.worldcat.org/oclc/921959581> # ZBrush 4 Character Production 3 - Creating the UVs and Texturing the Game Model.
    a schema:CreativeWork, schema:Movie, schema:VideoObject ;
    library:oclcnum "921959581" ;
    library:placeOfPublication <http://id.loc.gov/vocabulary/countries/cau> ;
    rdfs:comment "Unknown 'gen' value: cig" ;
    schema:about <http://experiment.worldcat.org/entity/work/data/2937057757#Thing/computer_science_and_it> ; # Computer Science and IT
    schema:contributor <http://experiment.worldcat.org/entity/work/data/2937057757#Person/pavlovich_michael> ; # Michael Pavlovich
    schema:contributor <http://experiment.worldcat.org/entity/work/data/2937057757#Organization/kanopy_firm> ; # Kanopy (Firm)
    schema:description "In this video, instructor Michael Pavlovich continues where he left off in part 2 to create UVs, Textures, and Rendering for the cowboy character. He starts off by UVing the low-poly mesh utilizing 3 programs: Headus UV, Autodesk Maya, and ZBrush UV Master. Once the UVs are complete, Michael then goes into xNormal to create the Normal Map, Ambient Occlusion Map, and capturing the Poly Paint for the Diffuse Map. He then takes the maps into Photoshop to clean them up and then uses Quixel's dDo plugin to create the final textures. Finally he takes the mesh and textures into Modo to create the final presentation renders. In this final video of the series, you will have a number of solutions for quickly and easily created quality assets for your own custom character pipeline. About the Instructor: Michael Pavlovich has been in the game industry since graduating from the Ringling School of Art and Design in 2005. Starting as an environment artist, Michael has worked on several titles for multiple platforms, at both Electronic Arts and Sony Online Entertainment. Michael is currently a senior artist at Certain Affinity in Austin, TX." ;
    schema:exampleOfWork <http://worldcat.org/entity/work/id/2937057757> ;
    schema:name "ZBrush 4 Character Production 3 - Creating the UVs and Texturing the Game Model." ;
    schema:productID "921959581" ;
    schema:url <http://institution.kanopystreaming.com/node/109630> ;
    schema:url <http://uvic.kanopystreaming.com/node/109630> ;
    schema:url <http://eiu.kanopystreaming.com/node/109630> ;
    schema:url <http://ucsb.kanopystreaming.com/node/109630> ;
    schema:url <http://www.kanopystreaming.com/node/109630> ;
    schema:url <https://grinnell.idm.oclc.org/login?url=http://grinnell.kanopystreaming.com/node/109630> ;
    wdrs:describedby <http://www.worldcat.org/title/-/oclc/921959581> ;
    .


Related Entities

<http://eiu.kanopystreaming.com/node/109630>
    rdfs:comment "A Kanopy streaming video, access limited to EIU students, faculty and staff" ;
    .

<http://experiment.worldcat.org/entity/work/data/2937057757#Person/pavlovich_michael> # Michael Pavlovich
    a schema:Person ;
    schema:familyName "Pavlovich" ;
    schema:givenName "Michael" ;
    schema:name "Michael Pavlovich" ;
    .

<http://experiment.worldcat.org/entity/work/data/2937057757#Thing/computer_science_and_it> # Computer Science and IT
    a schema:Thing ;
    schema:name "Computer Science and IT" ;
    .

<http://institution.kanopystreaming.com/node/109630>
    rdfs:comment "A Kanopy streaming video" ;
    .

<http://ucsb.kanopystreaming.com/node/109630>
    rdfs:comment "Access restricted to UCSB IP addresses" ;
    .

<http://www.kanopystreaming.com/node/109630>
    rdfs:comment "A Kanopy streaming video" ;
    .

<http://www.worldcat.org/title/-/oclc/921959581>
    a genont:InformationResource, genont:ContentTypeGenericResource ;
    schema:about <http://www.worldcat.org/oclc/921959581> ; # ZBrush 4 Character Production 3 - Creating the UVs and Texturing the Game Model.
    schema:dateModified "2017-11-10" ;
    void:inDataset <http://purl.oclc.org/dataset/WorldCat> ;
    .


Content-negotiable representations

Close Window

Please sign in to WorldCat 

Don't have an account? You can easily create a free account.