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ZBrush 4 - Character Production. Cleaning up and Reprojecting.

Author: Michael Pavlovich; Kanopy (Firm)
Publisher: [San Francisco, California, USA] : Kanopy Streaming, 2016.
Edition/Format:   eVideo : Clipart/images/graphics
Summary:
Cleaning up and Reprojecting' is part of a series of films from Eat3D. In this video, Michael Pavlovich starts from scratch with zspheres and creates an entire character with clothing and accessories in ZBrush 4. Michaels starts off by creating the base mesh and then sculpts out the entire body without cloths. He then goes through re-topologizing the body and the re-projecting the details. Next, Michael sculpts the  Read more...
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Details

Material Type: Clipart/images/graphics, Internet resource, Videorecording
Document Type: Internet Resource, Computer File, Visual material
All Authors / Contributors: Michael Pavlovich; Kanopy (Firm)
OCLC Number: 956896867
Language Note: In English.
Notes: Playing time: 23 min.
Title from title frames.
In Process Record.
Event notes: Originally produced by Eat3D in 2012.
Description: 1 online resource (1 video file, approximately 24 min.)

Abstract:

Cleaning up and Reprojecting' is part of a series of films from Eat3D. In this video, Michael Pavlovich starts from scratch with zspheres and creates an entire character with clothing and accessories in ZBrush 4. Michaels starts off by creating the base mesh and then sculpts out the entire body without cloths. He then goes through re-topologizing the body and the re-projecting the details. Next, Michael sculpts the fine details and then polypaints the entire body to a production finish. Once the body is done, he then creates all of the clothing and accessories, starting in Maya, then detailing and painting them in ZBrush. As a bonus, he also gives an overview of Fibers and how to use them to add hair to your character. This video is an amazing resource for those looking to create their own characters in ZBrush using many of the latest tools and features. About the Instructor: Michael Pavlovich has been in the game industry since graduating from the Ringling School of Art and Design in 2005. Starting as an environment artist, Michael has worked on several titles for multiple platforms, at both Electronic Arts and Sony Online Entertainment. Michael is currently a senior artist at Certain Affinity in Austin, TX.

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Primary Entity

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