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Zbrush 4 - New Features - A Comprehensive Overview. Introduction.

Author: Michael Pavlovich; Kanopy (Firm)
Publisher: [San Francisco, California, USA] : Kanopy Streaming, 2016.
Edition/Format:   eVideo : Clipart/images/graphics
Database:WorldCat
Summary:
'Introduction' is part of a series of films from Eat3D. In this video, Michael Pavlovich takes up where he left off on the ZBrush 3.5 Comprehensive Video. With the release of ZBrush 4 comes many new amazing features and Michael explores them in detail. He first starts off with an overview and then goes straight into many new modifiers, from there he gets into the many new brushes and settings included. Michael then  Read more...
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Details

Material Type: Clipart/images/graphics, Internet resource, Videorecording
Document Type: Internet Resource, Computer File, Visual material
All Authors / Contributors: Michael Pavlovich; Kanopy (Firm)
OCLC Number: 956896870
Language Note: In English.
Notes: Title from title frames.
In Process Record.
Event notes: Originally produced by Eat3D in 2011.
Description: 1 online resource (1 video file, approximately 6 minutes)

Abstract:

'Introduction' is part of a series of films from Eat3D. In this video, Michael Pavlovich takes up where he left off on the ZBrush 3.5 Comprehensive Video. With the release of ZBrush 4 comes many new amazing features and Michael explores them in detail. He first starts off with an overview and then goes straight into many new modifiers, from there he gets into the many new brushes and settings included. Michael then goes into the new subtool features, shadowbox, layers, and then an extremely detailed overview of spotlight. From there he goes into Timeline, UV Master, Transpose, Materials, and Rendering with BPR. Finally there is a bonus chapter included that goes over the creation of the characters body. This video is perfect for those who want to get the most out of ZBrush 4's many new features and put them to use making amazing character right now. About the Instructor: Michael Pavlovich has been in the game industry since graduating from the Ringling School of Art and Design in 2005. Starting as an environment artist, Michael has worked on several titles for multiple platforms, at both Electronic Arts and Sony Online Entertainment. Michael is currently a Senior Character Artist at SOE, Austin.

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Linked Data


Primary Entity

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