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Zbrush Hard Surface Techniques. Introduction.

Author: Mike Jensen; Kanopy (Firm)
Publisher: [San Francisco, California, USA] : Kanopy Streaming, 2016.
Edition/Format:   eVideo : Clipart/images/graphics
Summary:
'Introduction' is part of a series of films from Eat3D. In this video, instructor Mike Jensen goes into depth on many hard surface techniques in ZBrush. Mike starts off by explaining in detail many techniques like customizing the ui, creating meshes, brushes, and stamps. Next he then takes you through the process of creating an entire mechanical character and covers everything from starting with a concept mesh to  Read more...
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Details

Material Type: Clipart/images/graphics, Internet resource, Videorecording
Document Type: Internet Resource, Computer File, Visual material
All Authors / Contributors: Mike Jensen; Kanopy (Firm)
OCLC Number: 956899656
Language Note: In English.
Notes: Playing time: 4 min.
Title from title frames.
In Process Record.
Event notes: Originally produced by Eat3D in 2011.
Description: 1 online resource (1 video file, approximately 4 min.)

Abstract:

'Introduction' is part of a series of films from Eat3D. In this video, instructor Mike Jensen goes into depth on many hard surface techniques in ZBrush. Mike starts off by explaining in detail many techniques like customizing the ui, creating meshes, brushes, and stamps. Next he then takes you through the process of creating an entire mechanical character and covers everything from starting with a concept mesh to creating a clean base mesh and detailing. Mike then takes the final model into 3ds Max and uses V-Ray to create materials and render out layer passes. Last he takes the renders into Photoshop to composite them together. This video is perfect for those who want to learn how to create hard surface characters inside ZBrush. About the Instructor: Mike Jensen is a character artist from the US who specializes in creating mechanical characters in zbrush. He has created several training packages on ZBrush including the book "Zen of ZBrush" and the e-book "ZBrush Techniques". Mike is currently a freelancer who is dedicated to developing new techniques within ZBrush to produce mechanical characters with the same quality, precision, and accuracy of a traditional 3d modeling package.

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