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Fullerton, Tracy

Works: 9 works in 61 publications in 1 language and 1,253 library holdings
Genres: Conference papers and proceedings 
Roles: Author
Classifications: QA76.76.C672, 794.81526
Publication Timeline
Publications about Tracy Fullerton
Publications by Tracy Fullerton
Most widely held works by Tracy Fullerton
Game design workshop : a playcentric approach to creating innovative games by Tracy Fullerton( Book )
38 editions published between 2008 and 2014 in English and Undetermined and held by 505 libraries worldwide
"Tracy Fullerton demystifies the creative process with clear and accessible analysis of the formal and dramatic systems of game design. Using examples of popular games, illustrations of design techniques, and refined exercises to strengthen your understanding of how game systems function and give you the skills and tools necessary to create a compelling and engaging game."--[book cover]
Game design workshop : designing, prototyping, and playtesting games by Tracy Fullerton( Book )
12 editions published between 2003 and 2008 in English and held by 278 libraries worldwide
Provides exercises that teach fundamental game design skills along with information on prototyping, testing, and designing games
Reflections on The Night Journey : an experimental video game by Tracy Fullerton( Article )
1 edition published in 2009 in English and held by 3 libraries worldwide
Better Game Characters by Design : A Psychological Approach by Tracy Fullerton( Book )
1 edition published in 2006 in English and held by 1 library worldwide
Numerical study of convective heat transfer in flat tube heat exchangers operating in self-sustained oscillatory flow regimes by Tracy Fullerton( file )
1 edition published in 2012 in English and held by 1 library worldwide
Laminar, two-dimensional, constant-property numerical simulations of flat tube heat exchanger devices operating in flow regimes in which self-sustained oscillations occur were performed. The unsteady flow regimes were transition flow regimes characterized by cyclic variations of flow parameters such as stream-wise or cross-stream velocity. A computer code was developed to perform the numerical simulations. Spatial discretization was based upon a Control Volume Finite Element Method (CVFEM). Temporal discretization was based upon a semi-implicit Runge-Kutta method. Double Cyclic conditions were used to limit the numerical domains to one repeating geometric module. Nine geometric domains representing flat tube heat exchanger devices were tested over a range of Reynolds numbers. A maximum Reynolds number (Re) of 2000 was established to keep the study within the transition range. For each domain, a critical Reynolds number (Re_crit) was found such that for Re <Re_crit the flow was steady, laminar flow and for Re> Re_crit the flow exhibited cyclic oscillations. For the cases tested, the variation in longitudinal pitch had little impact on the Re_crit value for a fixed transverse pitch. However, for a fixed longitudinal pitch, the Re_crit was increased for decreasing transverse pitch. The results demonstrate the importance of using unsteady simulation methods for these cases. Nusselt numbers predicted by the unsteady method were on the order of 65% higher than predicted by steady methods for the same Reynolds numbers. Data for required pumping power versus resultant Nusselt number were collected which showed four distinct operating regions for these devices spanning the low Reynolds number, steady flow region through the self-sustained oscillating flow region. Based on the data, the recommended operating region is the region of self-sustained oscillations as this region is characterized by the highest increase in Nusselt number per increase in required pumping power
Game Design Workshop: A Playcentric Approach to Creating Innovative Games, Third Edition by Tracy Fullerton( Book )
4 editions published in 2014 in English and held by 1 library worldwide
Chapter 14: Communicating Your DesignsChapter 15: Understanding the New Game Industry; Chapter 16: Selling Yourself and Your Ideas to the Game Industry; Conclusion; Back Cover
Game design workshop : designing, protyping, and playtesting games by Tracy Fullerton( Book )
1 edition published in 2004 in English and held by 1 library worldwide
Game Design Workshop: Designing, Prototyping, and Playtesting Games by Steven Hoffman( Book )
1 edition published in 2004 in Undetermined and held by 1 library worldwide
Proceedings Sandbox 2009 : 4th ACM SIGGRAPH Symposium on Video Games, New Orleans, Louisiana, August 4-6, 2009 by Sandbox Symposium( Book )
2 editions published in 2009 in English and held by 1 library worldwide
Alternative Names
Fullerton, Tracy Jeanne 1965-
Tracy Fullerton game designer
Трэйси Фуллертон
English (59)
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