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Learning Company

Overview
Works: 1,205 works in 2,653 publications in 1 language and 24,583 library holdings
Genres: Software  Juvenile works  Interactive multimedia  History  Educational games  Video games  Computer games  Computer adventure games  Genealogy  Sources 
Roles: Publisher, Programmer, Distributor, Director
Classifications: LB1590.3, 372.21
Publication Timeline
Key
Publications about Learning Company
Publications by Learning Company
Most widely held works about Learning Company
 
Most widely held works by Learning Company
Zoombinis logical journey [an epic adventure of Math and logic] ( file )
17 editions published between 2001 and 2006 in English and held by 353 libraries worldwide
"Not long ago, the Zoombinis enjoyed the good life. Tragically, they misplace their trust in diabolical Bloats, who take over Zoombini Isle. Lead the Zoombinis on a dangerous quest to a new utopia. Develop math and logic skills on your expedition across puzzle-packed terrain. Each perilous puzzle you solve leads to another, more difficult challenge. Each journey is a new game!"
3rd grade adventures builds confidence & problem solving skills for school ( file )
11 editions published between 1997 and 2002 in English and held by 285 libraries worldwide
Computer adventure game that builds on third graders' interest in mystery and adventure as well as their abilities in mathematics, language arts, geography, science, and logical thinking
Reader Rabbit learn to read with phonics preschool-kindergarten ( file )
30 editions published between 2000 and 2010 in English and held by 284 libraries worldwide
Learn to read one step at a time, from letters to sounds, to words and spelling, to reading simple stories
The American girls premiere create and produce your own plays ( file )
7 editions published between 1997 and 1998 in English and held by 267 libraries worldwide
Create your own live action plays that bring your favorite characters from The American Girls Collection to life. Choose the scene, add props, cast the play, add music, lighting, and sound effects, direct the action and make the characters talk
Reader Rabbit 1 reading and phonics : [for Windows 3.1/95/98 & Macintosh] ( file )
31 editions published between 1991 and 1998 in English and No Linguistic Content and held by 254 libraries worldwide
Children are provided with 4 games in which to develop word recognition, spelling and vocabulary skills which are important in learning to read. Builds preschool through first-grade reading and thinking skills
Arthur's kindergarten ( file )
13 editions published between 1999 and 2003 in English and No Linguistic Content and held by 248 libraries worldwide
Kid's learn Reading skills (vocabulary, rhyming, letter recognition & sound) Math skills (arithmetic, counting & sorting, sizes & shapes), Creativity skills (music composition, instrument sounds, arts & crafts, drawing & coloring), and More (patterns & sequencing, colors, logic & problem solving)
Reader Rabbit's toddler ( file )
13 editions published between 1997 and 2002 in English and held by 223 libraries worldwide
Reader Rabbit and Mat the Mouse introduce counting, colors, shapes, and the alphabet using interactive songs, stories and easy to play games
Arthur's preschool ( file )
16 editions published between 2000 and 2002 in English and held by 215 libraries worldwide
Arthur and his friends teach preschoolers basic reading and math skills, while exercising creativity, through multiple levels of activities
Genealogical records early Kentucky settlers, 1700s-1800s ( file )
7 editions published in 2000 in English and held by 195 libraries worldwide
" ... court, marriage, military records, and probate records ... In all, approximately 225,000 individuals are referenced ..."--Container
6th grade adventures ( file )
13 editions published between 1999 and 2005 in English and held by 189 libraries worldwide
Computer adventure game that builds on sixth graders' interest in mystery and adventure as well as their abilities in mathematics, language arts, geography, science, and logical thinking
Reader Rabbit's reading 2 develop skills for successful reading ( file )
24 editions published between 1991 and 2000 in English and No Linguistic Content and held by 182 libraries worldwide
Reader Rabbit and Mat the Mouse help children develop skills for successful reading while taking them on an adventure-packed train trip through Wordville. Children are introduced to phonics, compound words, consonant blends, vowel sounds, identifying rhymes, homonyms and opposites, and alphabetizing words. Formerly Reader Rabbit 2
Adventure workshop ( file )
20 editions published between 1999 and 2008 in English and held by 180 libraries worldwide
Includes activities that build skills in math, geography, phonics, science, problem solving, and vocabulary
Scooby-doo! phantom of the knight ( file )
7 editions published between 2000 and 2001 in English and held by 172 libraries worldwide
Lost in the forests of Nova Scotia, Scooby and the gang stumble upon a medieval castle. While investigating, they discover that the place is haunted and a princess has been kidnapped! Get set for a challenging maze, puzzles, and a magical wizard. -- container
Carmen Sandiego's thinkquick challenge ( file )
2 editions published in 1999 in English and held by 171 libraries worldwide
Carmen Sandiego has begun stealing world knowledge, and it is up to ACME Academy agents to outthink her KnowBots and Master Thieves
Zoombinis island odyssey ( file )
4 editions published in 2002 in English and held by 170 libraries worldwide
"Life continued to be good for the Zoombinis. That is, until they received word about the homeland they had left behind. The dastardly Bloats had destroyed the nautral habitat and then evacuated, leaving the Zerbles and other wildlife struggling for survival. Join the Zoombinis and develop math, logic, and scientific-thinking skills on a courageous expedition to save the Zerbles!"
Super solvers gizmos & gadgets! ( file )
19 editions published between 1993 and 1999 in English and No Linguistic Content and held by 168 libraries worldwide
Interactive science puzzles and games teach concepts of force, magnetism, electricity, gears, balance, energy sources and simple machines
Reader Rabbit's Preschool ( file )
10 editions published between 1997 and 1998 in English and held by 163 libraries worldwide
Interactive games featuring Reader Rabbit and Mat the Mouse promote listening, memory and logic skills. Teaches letter names and sounds, numbers and counting, vocabulary and simple arithmetic
Adventure workshop ( file )
14 editions published between 1999 and 2008 in English and held by 161 libraries worldwide
Features hours of game play while building skills in history, geography, algebraic thinking, logical reasoning, science, and language skills. Zoombinis, mountain rescue: Test mathematical thinking in this puzzle-packed mission. Carmen Sandiego, think quick challenge: Chase crooks and expand knowledge in geography and more. Yukon trail: Discover history and strike gold along the Yukon Trail
Reader Rabbit's kindergarten ( file )
11 editions published between 1997 and 1998 in English and held by 160 libraries worldwide
Help Reader Rabbit and Mat the Mouse plan a big campfire party using interactive activities, games and puzzles that teach reading, math and early thinking skills
Scooby-doo! ( file )
6 editions published between 2000 and 2005 in English and held by 158 libraries worldwide
The dog detective and his friends uncover the mystery of the faceless rider
 
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Alternative Names

controlled identity Mindscape (Firm)

TLC (The Learning Company)
Languages
English (261)
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