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Learning Company

Overview
Works: 1,151 works in 2,658 publications in 1 language and 26,218 library holdings
Genres: Software  Juvenile works  Interactive multimedia  Educational games  Video games  Computer adventure games  History  Computer games  Genealogy  Sources 
Roles: Publisher, Programmer, Distributor, Director
Classifications: QA40.5, 510
Publication Timeline
Key
Publications about Learning Company
Publications by Learning Company
Most widely held works about Learning Company
 
Most widely held works by Learning Company
Arthur's kindergarten ( file )
13 editions published between 1999 and 2003 in English and No Linguistic Content and held by 267 libraries worldwide
Kid's learn Reading skills (vocabulary, rhyming, letter recognition & sound) Math skills (arithmetic, counting & sorting, sizes & shapes), Creativity skills (music composition, instrument sounds, arts & crafts, drawing & coloring), and More (patterns & sequencing, colors, logic & problem solving)
3rd grade adventures builds confidence & problem solving skills for school ( file )
9 editions published between 1997 and 2001 in English and held by 265 libraries worldwide
Computer adventure game designed to develop thinking and problem solving skills. The ClueFinders have stumbled onto a mystery. Jungle animals are disappearing
Deluxe! Reader Rabbit 1 ( file )
31 editions published between 1991 and 1998 in English and No Linguistic Content and held by 264 libraries worldwide
Children are provided with 4 games in which to develop word recognition, spelling and vocabulary skills
Arthur's preschool ( file )
16 editions published between 2000 and 2002 in English and held by 233 libraries worldwide
Arthur and his friends teach preschoolers basic reading and math skills, while exercising creativity, through multiple levels of activities
Reader Rabbit's toddler ( file )
12 editions published between 1997 and 2002 in English and held by 233 libraries worldwide
Reader Rabbit and Mat the Mouse introduce counting, colors, shapes, and the alphabet using interactive songs, stories and easy to play games
Reader Rabbit's 2nd grade ( file )
16 editions published between 1998 and 2002 in English and held by 214 libraries worldwide
"Builds essential skills in reading, writing, math, science, and thinking"--Container
Genealogical records early Kentucky settlers, 1700s-1800s ( file )
7 editions published in 2000 in English and held by 213 libraries worldwide
" ... court, marriage, military records, and probate records ... In all, approximately 225,000 individuals are referenced ..."--Container
Zoombinis mountain rescue [the Math and logic odyssey continues] ( file )
11 editions published between 2001 and 2003 in English and held by 209 libraries worldwide
Lead a daring rescue in a puzzle-packed heroic mission!
6th grade adventures ( file )
13 editions published between 1999 and 2005 in English and held by 200 libraries worldwide
Computer adventure game that builds on third graders' interest in mystery and adventure as well as their abilities in mathematics, language arts, geography, science, and logical thinking
Arthur's thinking games ( file )
10 editions published between 1999 and 2010 in English and held by 200 libraries worldwide
Thirty different activities help kids develop critical thinking, logic, and memory skills
Zoombinis logical journey [an epic adventure of Math and logic] ( file )
8 editions published between 2001 and 2006 in English and held by 188 libraries worldwide
"Not long ago, the Zoombinis enjoyed the good life. Tragically, they misplace their trust in diabolical Bloats, who take over Zoombini Isle. Lead the Zoombinis on a dangerous quest to a new utopia. Develop math and logic skills on your expedition across puzzle-packed terrain. Each perilous puzzle you solve leads to another, more difficult challenge. Each journey is a new game!"
Adventure workshop by Seuss( file )
21 editions published between 1999 and 2008 in English and held by 188 libraries worldwide
Includes activities that build skills in reading, early math, problem solving, and creativity
Zoombinis island odyssey ( file )
10 editions published between 2001 and 2010 in English and held by 186 libraries worldwide
"Life continued to be good for the Zoombinis. That is, until they received word about the homeland they had left behind. The dastardly Bloats had destroyed the nautral habitat and then evacuated, leaving the Zerbles and other wildlife struggling for survival. Join the Zoombinis and develop math, logic, and scientific-thinking skills on a courageous expedition to save the Zerbles!"
Scooby-doo! phantom of the knight ( file )
7 editions published between 2000 and 2001 in English and held by 183 libraries worldwide
Lost in the forests of Nova Scotia, Scooby and the gang stumble upon a medieval castle. While investigating, they discover that the place is haunted and a princess has been kidnapped! Get set for a challenging maze, puzzles, and a magical wizard. -- container
5th grade adventures [builds confidence & problem solving skills for school] ( file )
6 editions published between 1999 and 2005 in English and held by 182 libraries worldwide
The ClueFinders have washed ashore on a volcanic island and Owen and Leslie have disappeared! Explore and learn the secrets of the island's castaways to solve the mystery. Then, mastermind a brilliant rescue before the volcano blows!
Carmen Sandiego's thinkquick challenge ( file )
2 editions published in 1999 in English and held by 181 libraries worldwide
Carmen Sandiego has begun stealing world knowledge, and it is up to ACME Academy agents to outthink her KnowBots and Master Thieves
Scooby-doo! ( file )
7 editions published between 2000 and 2005 in English and held by 177 libraries worldwide
The dog detective and his friends uncover the mystery of the faceless rider
Super solvers gizmos & gadgets! ( file )
20 editions published between 1993 and 1999 in English and No Linguistic Content and held by 177 libraries worldwide
Racing game using interactive science puzzles to teach concepts of force magnetism, electricity, gears, balance, energy sources, and simple machines
Scooby Doo! jinx at the sphinx ( file )
9 editions published between 2000 and 2005 in English and held by 177 libraries worldwide
When Scooby and the gang travel to Egypt to visit Velma's cousin an Egyptologist, they arrive to find her missing and a mummy terrorizing the tourists
Reader Rabbit's Preschool ( file )
11 editions published between 1997 and 2000 in English and held by 172 libraries worldwide
Interactive games featuring Reader Rabbit and Mat the Mouse promote listening, memory and logic skills. Teaches letter names and sounds, numbers and counting, vocabulary and simple arithmetic
 
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Alternative Names

controlled identity Mindscape (Firm)

TLC (The Learning Company)
Languages
English (231)
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