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Lin, Ming C.

Overview
Works: 23 works in 77 publications in 2 languages and 1,233 library holdings
Genres: Conference papers and proceedings  Academic theses 
Roles: Author, Editor, Other
Classifications: QA448.D38, 516.00285
Publication Timeline
Key
Publications about Ming C Lin
Publications by Ming C Lin
Most widely held works by Ming C Lin
Applied computational geometry : towards geometric engineering : FCRC '96 Workshop, WACG '96, Philadelphia, PA, May 27-28, 1996 : selected papers by Ming C Lin( Book )
19 editions published in 1996 in English and held by 359 libraries worldwide
This anthology is based on the First ACM Workshop on Applied Computational Geometry, WACG '96, held in Philadelphia, PA, USA, in May 1996, as part of the FCRC Conference. Today, CG is in transition and applied computational geometry has established itself as a fertile meeting ground for theorists from core computational geometry and practitioners from the potential application areas to exchange their ideas and identify issues of common interest. The book presents 11 invited contributions and state-of-the-art reports by leading experts together with 12 refereed full papers selected from 32 submissions. It points the way towards geometrical engineering and addresses researchers and professionals sharing an interest in geometric algorithms and techniques and their use in computational sciences and engineering
Haptic rendering : foundations, algorithms, and applications ( Book )
11 editions published in 2008 in English and held by 156 libraries worldwide
For a long time, human beings have dreamed of a virtual world where it is possible to interact with synthetic entities as if they were real. It has been shown that the ability to touch virtual objects increases the sense of presence in virtual environments. This book provides an authoritative overview of state-of-theart haptic rendering algorithms and their applications. The authors examine various approaches and techniques for designing touch-enabled interfaces for a number of applications, including medical training, model design, and maintainability analysis for virtual prototyping, scienti
High fidelity haptic rendering by Miguel A Otaduy( Book )
10 editions published in 2006 in English and held by 71 libraries worldwide
"The human haptic system, among all senses, provides unique and bidirectional communication between humans and their physical environment. Yet, to date, most human-computer interactive systems have focused primarily on the graphical rendering of visual information and, to a lesser extent, on the display of auditory information. Extending the frontier of visual computing, haptic interfaces, or force feedback devices, have the potential to increase the quality of human-computer interaction by accommodating the sense of touch. They provide an attractive augmentation to visual display and enhance the level of understanding of complex data sets. They have been effectively used for a number of applications including molecular docking, manipulation of nano-materials, surgical training, virtual prototyping, and digital sculpting. Compared with visual and auditory display, haptic rendering has extremely demanding computational requirements. In order to maintain a stable system while displaying smooth and realistic forces and torques, high haptic update rates in the range of 500-1000 Hz or more are typically used. Haptics present many new challenges to researchers and developers in computer graphics and interactive techniques. Some of the critical issues include the development of novel data structures to encode shape and material properties, as well as new techniques for geometry processing, data analysis, physical modeling, and haptic visualization. This synthesis examines some of the latest developments on haptic rendering, while looking forward to exciting future research in this area. It presents novel haptic rendering algorithms that take advantage of the human haptic sensory modality. Specifically it discusses different rendering techniques for various geometric representations (e.g. point-based, polygonal, multiresolution, distance fields, etc), as well as textured surfaces. It also shows how psychophysics of touch can provide the foundational design guidelines for developing perceptually driven force models and concludes with possible applications and issues to consider in future algorithmic design, validating rendering techniques, and evaluating haptic interfaces."--Publisher's website
ACM SIGGRAPH/Eurographics Symposium on Computer Animation : San Diego, California, July 26-27, 2003 by Symposium on Computer Animation( Book )
4 editions published in 2003 in English and held by 59 libraries worldwide
IEEE Virtual Reality Conference, 2008 : VR '08 ; Reno, Nevada, USA, March 8 - 12, 2008 ; proceedings ( file )
1 edition published in 2008 in English and held by 8 libraries worldwide
IEEE virtual reality 2007 : proceedings : Charlotte, North Carolina, March 10-14, 2007 by IEEE Virtual Reality Conference( Book )
5 editions published in 2007 in English and held by 5 libraries worldwide
IEEE virtual reality 2008 : Reno, Nevada, USA, March 8-12, 2008 : proceedings by IEEE Virtual Reality Conference( Book )
4 editions published in 2008 in English and held by 5 libraries worldwide
Algorithmic foundations of robotics IX : selected contributions of the ninth International Workshop on the Algorithmic Foundations of Robotics by David Hsing-Sheng Hsu( Book )
5 editions published between 2011 and 2014 in English and held by 3 libraries worldwide
Robotics is at the cusp of dramatic transformation. Increasingly complex robots with unprecedented autonomy are finding new applications, from medical surgery, to construction, to home services. Against this background, the algorithmic foundations of robotics are becoming more crucial than ever, in order to build robots that are fast, safe, reliable, and adaptive. Algorithms enable robots to perceive, plan, control, and learn. The design and analysis of robot algorithms raise new fundamental questions that span computer science, electrical engineering, mechanical engineering, and mathematics. These algorithms are also finding applications beyond robotics, for example, in modeling molecular motion and creating digital characters for video games and architectural simulation. The Workshop on Algorithmic Foundations of Robotics (WAFR) is a highly selective meeting of leading researchers in the field of robot algorithms. Since its creation in 1994, it has published some of the field{u2019}s most important and lasting contributions. This book contains the proceedings of the 9th WAFR, held on December 13-15, 2010 at the National University of Singapore. The 24 papers included in this book span a wide variety of topics from new theoretical insights to novel applications
ACM SIGGRAPH Symposium on Computer Animation : San Diego, California, July 26-27, 2003 by ACM SIGGRAPH Symposium on Computer Animation( Book )
2 editions published between 2002 and 2003 in English and held by 3 libraries worldwide
A fast algorithm for incremental distance calculation : research project by Ming C Lin( Book )
1 edition published in 1991 in English and held by 2 libraries worldwide
Virtual environments ( file )
1 edition published in 2007 in English and held by 2 libraries worldwide
12th Eurographics Symposium on Virtual Environments, Lisbon, Portugal, May 8th-10th, 2006 by Eurographics Symposium on Virtual Environments( Book )
1 edition published in 2006 in English and held by 1 library worldwide
IEEE virtual reality conference ( Article )
1 edition published in 2008 in English and held by 1 library worldwide
Proceedings [of the] first ACM Workshop on Applied Computational Geometry, Philadelphia, Pennsylvania, May 27-28, 1996 by ACM Workshop on Applied Computational Geometry( Book )
1 edition published in 1996 in English and held by 1 library worldwide
Applied Computational Geometry - Toward Geometric Engineering - FCRC '96, PA, May 27-28, 1996, Selected Papers by Ming C Lin( Book )
1 edition published in 1996 in Italian and held by 1 library worldwide
Efficient contact determination between geometric models by Ming C Lin( Book )
2 editions published in 1994 in English and held by 1 library worldwide
The problem of interference detection or contact determination between two or more objects in dynamic environment is fundamental in computer graphics, robotics, and virtual environments. Most of the earlier work is restricted to either polyhedral models or static environments. In this paper, we present efficient algorithms for contact determination and interference detection between geometric models undergoing rigid motion. The set of models include polyhedra and surfaces described by algebraic sets or piecewise algebraic functions. The algorithms make use of temporal and spatial coherence between successive instances and their running time is a function of the motion between successive instances. The main characteristics of these algorithms are their simplicity and efficiency. They have been implemented; their performance on many applications indicates their potential for real-time simulations. Contact determination, Collision detection, Visual simulations, Animation, Robotics, Geometric models, Coherence, Voronoi regions, Closest features and points
Cutting-edge computing: using new commodity architectures ( Book )
1 edition published in 2008 in English and held by 1 library worldwide
Efficient contact determination between geometric models by Ming C Lin( file )
1 edition published in 1994 in Undetermined and held by 1 library worldwide
http://archive.org/details/efficientcontact00linm
ACM SIGGRAPH / [second] symposium on computer animation [SCA '03], San Diego, CA, 26-27.07.2003 by David Breen( Book )
1 edition published in 2003 in English and held by 1 library worldwide
Proceedings of the 2003 ACM SIGGRAPH/Eurographics Symposium on Computer Animation : 2003, San Diego, California, July 26-27, 2003 by ACM SIGGRAPH Symposium on Computer Animation( file )
2 editions published in 2003 in English and held by 0 libraries worldwide
 
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Languages
English (72)
Italian (1)
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