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Shaw, David W. 1961-

Overview
Works: 36 works in 80 publications in 2 languages and 4,942 library holdings
Genres: Juvenile works  Biography  Drama  History  Guidebooks  Fiction 
Classifications: G530.A67, 791.4575
Publication Timeline
Key
Publications about David W Shaw
Publications by David W Shaw
Most widely held works by David W Shaw
The sea shall embrace them : the tragic story of the steamship Arctic by David W Shaw( Book )
10 editions published between 2002 and 2003 in English and held by 1,075 libraries worldwide
Describes the 1854 collision between the American steamship Arctic and the Vesta, a smaller French steamship, an accident that cost hundreds of lives, including many passengers left behind when the crew fled the ship in the lifeboats
Flying Cloud : the true story of America's most famous clipper ship and the woman who guided her by David W Shaw( Book )
9 editions published between 2000 and 2014 in English and held by 704 libraries worldwide
Recounts the history of the clipper ship that set a speed record in 1851 that would last more than a century, and describes the role of Eleanor Creesy, who was the ship's regular navigator as well as the captain's wife
Sea wolf of the Confederacy : the daring Civil War raids of naval lt. Charles W. Read by David W Shaw( Book )
5 editions published between 2004 and 2005 in English and held by 519 libraries worldwide
"In June 1863, just days before the epic clash at Gettysburg ended the last rebel land invasion of the North, a small party of the Confederate Navy mounted a devastating series of raids on the New England coast, culminating in a battle off Portland, Maine. Veteran author David W. Shaw brilliantly re-creates this almost forgotten chapter of the Civil War in rich narrative detail drawn from accounts of the participants." "At the center of the conflict were two men: the hotheaded young adventurer Charles W. Read, who resigned his commission as a Union midshipman to become a lieutenant in the Confederate Navy; and Secretary of the United States Navy Gideon Welles, a well-connected politician who ably oversaw the explosive growth of the fleet - including the revolutionary ironclads - during the war despite his lack of maritime experience. Serving aboard CSS Florida off the coast of Brazil, Read hatched a daring plan to sail a captured brig directly into the Union's home waters and wreak havoc on their shipping lanes. Burning or capturing more than twenty merchant vessels in less then three weeks, and switching ships several times to elude capture, Read's rampage caused widespread panic in Northern cities, made headlines in the major daily newspapers, and brought enormous pressure on Welles to "stop the rebel pirate." At one point there were nearly forty Union ships sent to hunt down Read in a cat-and-mouse game that finally led to his dramatic capture off the coast of Maine."--Jacket
Cyberchase ( visu )
3 editions published between 2003 and 2004 in English and held by 393 libraries worldwide
The villainous Hacker is determined to rule Cyberchase - no matter what it takes. But he never will - at least, not if Jackie, Matt, and Inez have anything to say about it. These three young heroes embark on thrilling adventures - from tackling time in ancient Egyptian tombs to cracking codes in creepy caves - in their quest to foil Hacker's dastardly schemes. In the wacky live action segments that ends each show, tween characters show that math can also save the day in real life
America's victory : the heroic story of a team of ordinary Americans, and how they won the greatest yacht race ever by David W Shaw( Book )
6 editions published between 2002 and 2004 in English and held by 387 libraries worldwide
In 1850 a brilliant young boat designer and an unlikely team of men faced the might and arrogance of the British empire in a yacht race for the Great Exhibition. The schooner America set sail against the world's greatest maritime power at a turning point in the growth of a young nation's confidence that is also the story of the American spirit that lives on today
Daring the sea : the true story of the first men to row across the Atlantic Ocean by David W Shaw( Book )
7 editions published between 1998 and 2003 in English and held by 377 libraries worldwide
Cyberchase ( visu )
2 editions published in 2005 in English and held by 368 libraries worldwide
At last the encryptor chip has been found. But it is being auctioned off to the highest bidder. Now the CyberSquad has to earn enough money to get the winning bid. A surprise twist makes for a two-parter. The future of Cyberspace hangs in the balance as Digit and the kids face the ultimate challenge - getting control back from Hacker. A new invention could save the day, but they must spend wisely to get the parts they need. If they fail, Motherboard will be lost forever
Cyberchase ( visu )
2 editions published in 2004 in English and held by 366 libraries worldwide
Starlight night: It's the annual holiday when all the stars in Cyberspace are refreshed for the new year. Snow day to be exact: Digit and the kids are called to snowy Solaria after Hacker steals its powerful sunisphere
Cyberchase ( visu )
3 editions published between 2004 and 2005 in English and held by 363 libraries worldwide
"EcoHaven CSE": Who stole the legendary beast Choocroca on cybersite EcoHaven? The CyberSquad must figure out "whodunit" and find it before Hacker and his secret co-conspirator use the powerful creature to take over Cyberspace. "A crinkle in time": Digit and the kids go on a rescue mission to save Slider. But it's all a big trick by Hacker to trap them in a strange world called Ticktockia. "The Creech who could be crowned": If Hacker wins the big Tikivill car race, he'll become the Big Kahuna. The kids have to stop him, but they have a disagreement, so Inez teams up with a girl named Creech
Inland passage : on boats & boating in the Northeast by David W Shaw( Book )
1 edition published in 1998 in English and held by 159 libraries worldwide
America's victory the heroic story of a team of ordinary Americans-- and how they won the greatest yacht race ever by David W Shaw( file )
5 editions published between 2003 and 2009 in English and held by 89 libraries worldwide
In 1850 a brilliant young boat designer and an unlikely team of men faced the might and arrogance of the British empire in a yacht race for the Great Exhibition. The schooner America set sail against the world's greatest maritime power at a turning point in the growth of a young nation's confidence that is also the story of the American spirit that lives on today
Die Eroberung des Horizonts die wahre Geschichte der ersten Männer, die über den Atlantik ruderten by David W Shaw( Book )
3 editions published between 1999 and 2000 in German and Undetermined and held by 16 libraries worldwide
Find those gleamers Codename: Icky ( visu )
1 edition published in 2007 in English and held by 14 libraries worldwide
In Find Those Gleamers, the Hacker challenges Jackie, Matt and Inez to a contest on cyber-wide television! In order to prove to all of Cyberspace that Hacker's not as powerful or smart as he seems--the kids return to Topsy-Turvy Island on the Northern Frontier for the contest. Their mission is to power up a Mini-Wreaker using cyber-fireflies of varying power before the island turns inside out at sunset. The kids must use algebraic equations to determine how many Gleamers--and how much power--they'll need. The Big Idea: When you use a letter to stand in for a number that repeats or changes in a problem, you can simplify the arithmetic and make the problem easier to solve. In Codename: Icky, the kids and Hacker go in search of a giant cyber-slug, who feeds on pure energy. The kids and Digit travel underwater in two separate vessels, but Hacker has a listening device that taps into their communications system, allowing him to overhear their plans and track every move they make. The kids outsmart Hacker by devising a series of codes so they can send messages back and forth in secret even though Hacker can hear what they're saying. But unless the kids can reach the slug first, Hacker will use the slug to attack Motherboard's circuitry and disable her once and for all! The Big Idea: You can use a code (a communication system that substitutes one thing for another) to send top-secret messages as long as your code has an adjustable rule that can be reversed to read the message
Totally rad ( visu )
1 edition published in 2007 in English and held by 14 libraries worldwide
The villainous Hacker is determined to rule Cyberchase - no matter what it takes. But he never will - at least, not if Jackie, Matt, and Inez have anything to say about it. These three young heroes embark on thrilling adventures - from tackling time in ancient Egyptian tombs to cracking codes in creepy caves - in their quest to foil Hacker's dastardly schemes. In the wacky live action segments that ends each show, tween characters show that math can also save the day in real life
Of all the luck problem solving in Shangri-La ( visu )
1 edition published in 2007 in English and held by 13 libraries worldwide
Our heros, a team of kids on daring missions, use math and brainpower to thwart the dastardly villain, Hacker
Harriet Hippo & the Mean Green ( visu )
1 edition published in 2007 in English and held by 13 libraries worldwide
Hacker infects Motherboard with a new virus--one that causes her to make cyber-citizens do bad things. Digit and the kids go in search of an antidote: 2/5 of the Electro-Root, 2/8 of the Healing Stone, and 1/3 of a box of Hacker's wig gel--a strange antidote indeed! Will the young cyber-heroes be able to gather the ingredients and figure out how to properly mix these odd fractions before it is too late?
Cyberchase ( visu )
1 edition published in 2003 in English and held by 6 libraries worldwide
In Cyberspace, no one can hear you scream! Hacker shows up at Motherboard Control Center, apparently to apologize for being the King of Chaos, but instead he slips a mysterious frog into her air duct. As the creature grows into a grotesque alien, the Cybersquad must enter her system to track it down before Motherboard is destroyed
Cyberchase ( visu )
1 edition published in 2002 in English and held by 5 libraries worldwide
Pursued by Hacker, Digit lands on cybersite Eureeka, where his mission is to find Professor Archimedes, the maker of the encryptor chip, a unique computer chip that can fix Motherboard. But Archimedes is nowhere to be found--only a pile of two-dimensional rods where his chip factory should be. The kids arrive to help, and discover that by linking the two-dimensional rods together into certain geometrical patterns they actually create a surprising three-dimensional shape that leads directly to unraveling the mystery of Archimedes' strange disappearance. The Big Idea: When you follow simple rules to make flat geometrical shapes (two-dimensional), and join them together, you can discover new shapes that, instead of staying flat, rise up to make three-dimensional objects
Cyberchase ( visu )
1 edition published in 2004 in English and held by 5 libraries worldwide
Why does glamorous Gollywood go ga-ga when a nobody like Mister Z skips town? It's a fiendish Hacker scheme, of course. Because of a poison pen campaign devised by Hacker, Mister Z feels worthless and unwanted. He decides to leave Gollywood, taking his zeroes with him. The sudden disappearance of the number zero causes confusion and chaos, exactly as Hacker planned. As Hacker becomes the biggest star in Gollywood, the kids and Digit must show Mister Z he does indeed have a value by demonstrating the importance of the number zero
Cyberchase ( visu )
1 edition published in 2004 in English and held by 5 libraries worldwide
The long lost Totally Rad Ring of Radopolis has been found and is soon swiped by Hacker. This powerful crown will grant the wearer his heart's desire, and Hacker is a cyborg who wants it all. From a new head of gorgeous hair to total cyberdomination, Hacker enjoys wreaking havoc with his new Ring. While racing to reclaim the Ring, the CyberSquad meets a mysterious teenborg named Slider. He seems nice, but whose side is he really on? The kids must all work together to get the Ring back from Hacker and put it inside the Circle of Supreme Safety before Hacker destroys Motherboard once and for all. But the Ring must be placed in the exact center of the circle--only then will it be safe from those who wish to use its power to harm others
 
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Languages
English (61)
German (2)
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