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Kinshuk 1970-

Overview
Works: 61 works in 219 publications in 2 languages and 5,208 library holdings
Genres: Conference papers and proceedings 
Roles: Editor, Author, Other, Contributor
Publication Timeline
Key
Publications about Kinshuk
Publications by Kinshuk
Most widely held works by Kinshuk
IEEE International Workshop on Wireless and Mobile Technologies in Education : proceedings : August 29-30, 2002, Växjö, Sweden by IEEE International Workshop on Wireless and Mobile Technologies in Education( Book )
3 editions published in 2002 in English and held by 57 libraries worldwide
International Conference on Computers in Education : proceedings, December 3-6, 2002, Auckland, New Zealand by International Conference on Computers in Education( Book )
3 editions published in 2002 in English and held by 54 libraries worldwide
Designing adaptive and personalized learning environments by Kinshuk( Book )
7 editions published between 2015 and 2016 in English and held by 46 libraries worldwide
PART III PRACTICAL PERSPECTIVES WITH EXAMPLE APPLICATIONS -- CHAPTER 8-Implementation Process of Adaptive and Personalized Learning Environments -- CHAPTER 9-Adaptivity and Personalization of Learning in Various Contexts -- CHAPTER 10-Reusability in Adaptive and Personalization Learning -- PART IV VALIDATION AND FUTURE TRENDS -- CHAPTER 11-Evaluation of Adaptive and Personalized Systems -- CHAPTER 12-Future Development and Research Issues -- Index
Ubiquitous learning environments and technologies by Kinshuk( Book )
10 editions published between 2014 and 2016 in English and held by 26 libraries worldwide
"This book focuses on the design and architecture of ubiquitous learning environments, associated technologies, various learning scenarios supported by these environments, and different contexts that arise in environments where the seamless immersion of formal and informal activities and interactions has the potential to contribute to the learning process. With particular focus on adaptivity for individual learners, this book explores various dimensions of ubiquitous learning environments and technologies"--
IEEE International Conference on Advanced Learning Technologies : proceedings, 30 August - 1 September 2004, Joensuu, Finland by IEEE International Conference on Advanced Learning Technologies( Book )
10 editions published in 2004 in English and held by 25 libraries worldwide
Sixth International Conference on Advanced Learning Technologies : proceedings :ICALT 2006 : 5-7 July 2006, Kerkrade, the Netherlands by IEEE International Conference on Advanced Learning Technologies( Book )
7 editions published in 2006 in English and held by 18 libraries worldwide
Emerging issues in smart learning. by Guang Chen( Book )
9 editions published between 2014 and 2016 in English and held by 9 libraries worldwide
This book provides an archival forum for researchers, academics, practitioners, and industry professionals interested and/or engaged in the reform of the ways of teaching and learning through advancing current learning environments towards smart learning environments. The contributions of this book are submitted to the International Conference on Smart Learning Environments (ICSLE 2014). The focus of this book is on the interplay of pedagogy, technology and their fusion towards the advancement of smart learning environments. Various components of this interplay include but are not limited to: Pedagogy- learning paradigms, assessment paradigms, social factors, policy; Technology- emerging technologies, innovative uses of mature technologies, adoption, usability, standards, and emerging/new technological paradigms (open educational resources, cloud computing, etc.)
Learning by playing : game-based education system design and development : 4th International Conference on E-Learning and Games, Edutainment 2009, August 9-11, 2009, Banff, Canada, proceedings by Maiga Chang( file )
6 editions published in 2009 in English and held by 9 libraries worldwide
With the widespread interest in digital entertainment and the advances in the technologies of computer graphics, multimedia and virtual reality technologies, the new area of "Edutainment" has been accepted as a union of education and computer entertainment. Edutainment is recognized as an effective way of learning through a medium, such as a computer, software, games or AR/VR applications, that both educates and entertains. The Edutainment conference series was established and followed as a special event for the new interests in e-learning and digital entertainment. The main purpose of Edutainment conferences is the discussion, presentation, and information exchange of scientific and technological developments in the new community. The Edutainment conference series is a very interesting opportunity for researchers, engineers, and graduate students who wish to communicate at these international annual events. The conference series includes plenary invited talks, workshops, tutorials, paper presen- tion tracks, and panel discussions. The Edutainment conference series was initiated in Hangzhou, China in 2006. Following the success of the first (Edutainment 2006 in Hangzhou, China), the second (Edutainment 2007 in Hong Kong, China), and the third events (Edutainment 2008 in Nanjing, China), Edutainment 2009 was held August 9-11, 2009 in Banff, Canada. This year, we received 116 submissions from 25 different countries and regions - cluding Austria, Canada, China, Denmark, Finland, France, Germany, Greece, Hong Kong, Italy, Japan, Korea, Malaysia, Mexico, The Netherlands, Norway, Portugal, Singapore, Spain, Sweden, Switzerland, Taiwan, Trinidad and Tobago, UK, and USA
Authentic learning through advances in technologies ( Book )
5 editions published in 2018 in English and German and held by 7 libraries worldwide
"This book introduces the advanced technologies used for authentic learning, an educational term that refers to a variety of techniques focusing on how students apply the skills and knowledge acquired in school in real-world situations. In the meanwhile, it presents the latest trends and future developments in learning design, learning environment and assessment for authentic learning using advances in technology, this book discusses how technology supports authentic learning and what makes it effective."--
Success and challenges ( Book )
5 editions published in 2002 in English and held by 3 libraries worldwide
Special issue synchronous methods and applications in e-learning ( Book )
7 editions published in 2006 in English and held by 3 libraries worldwide
Recent rapid improvements in technology and the increasing bandwidth of Internet access in most parts of the world have led to an increasing popularity of synchronous solutions for instruction. But real-time instant interaction and possibility of non-verbal information transfer has led to a change in paradigm of how e-learning is being envisaged in its traditional sense. On the one hand, it lures academics to fall back to their traditional habits of face-to-face instructions and, on the other, it promises to provide the best of both worlds. Various new challenges are emerging from the use of s
Semantic and social aspects of learning in organizations ( file )
5 editions published in 2005 in English and held by 0 libraries worldwide
Multimedia systems for lifelong learning success and challenges ( file )
4 editions published in 2002 in English and held by 0 libraries worldwide
This e-book contains selected papers for the 12th International Congress of the World Organization of Systems and Cybernetics (WOSC) held jointly with the 4th Workshop of the International Institute of General Systems Studies (IIGSS)
 
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Languages
English (80)
German (1)
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