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Hotta, Yumi

Overview
Works: 276 works in 601 publications in 3 languages and 10,516 library holdings
Genres: Graphic novels  Comic books, strips, etc  Fiction  Juvenile works  Ghost stories  Fantasy comic books, strips, etc  Young adult works 
Roles: Creator
Classifications: PN6790.J33, 741.5952
Publication Timeline
Key
Publications about Yumi Hotta
Publications by Yumi Hotta
Most widely held works about Yumi Hotta
 
Most widely held works by Yumi Hotta
Hikaru no go by Yumi Hotta( Book )
18 editions published between 1998 and 2011 in English and held by 598 libraries worldwide
Hikaru Shindo is like any sixth-grader in Japan: a pretty normal school boy with a two-tone head of hair and a penchant for antics. One day, he finds an old bloodstained Go board in his grandfather's attic-- and that's when things get really interesting. Trapped inside the Go board is Fujiwara-no-Sai, the ghost of an ancient Go master who taught the strategically complex board game to the Emperor of Japan many centuries ago
Hikaru no Go by Yumi Hotta( Book )
16 editions published between 1998 and 2012 in English and held by 509 libraries worldwide
Akira is beginning a new school year at Kaio Middle School. With his daunting reputation as the Toya Meijin's son, Akira finds he must prove himself to more than a few mean and jealous classmates. And with the help of upper-classman Yuri Hidaka, Akira finds the confidence to persevere in his hunt to beat Hikaru. Meanwhile, Hikaru is having a hard enough time just trying to find a third teammate to play in the Haze Middle School Go Club. A possible teammate arrives in the form of Yuki Mitani--but will he join their club or continue to swindle old timers for their pocket change?
Hikaru no go by Yumi Hotta( Book )
15 editions published between 1998 and 2010 in English and held by 491 libraries worldwide
"With sure and steady moves, Sai and Hikaru are making a name for Hikaru Shindo as the one who might paossibly beat the venerable Akira Toya ... Principals, teachers and Go tournament kids alike are all wondering who this unruly bronco of a Go player is."--Cover
Hikaru no go by Yumi Hotta( Book )
12 editions published between 1998 and 2011 in English and held by 464 libraries worldwide
Tension is high during a Go tournament between the Kaio Go Club and the Haze Go Club, particularly during the final match between Akira and Hikaru. Afterward, Hikaru and Kimihiro learn more about playing the game and Hikaru finds a way to let Sai play all the Go he desires without drawing attention
Hikaru no go by Yumi Hotta( Book )
18 editions published between 1998 and 2011 in English and held by 454 libraries worldwide
Hiraku manages to pass his insei test, but his new opponents are much stronger than he expected and he loses almost all of his games. Will he ever rank high enough to play against Akira Toya?
Hikaru no go by Yumi Hotta( Book )
14 editions published between 1998 and 2005 in English and held by 444 libraries worldwide
Sai's Internet Go games have people around the world guessing who he is. Akira, Hikaru's rival, suspects it's Hikaru himself. He even skips the first day of his pro exam for a re-match with "Sai."
Hikaru no go by Yumi Hotta( Book )
15 editions published between 1998 and 2009 in English and held by 433 libraries worldwide
Hiraku struggles to turn his losing streak at the insei school around in time for the Young Lions Tournament, where he could have a chance to play against his rival, Go prodigy Akira Toya. But that's only three months away!
Hikaru no go by Yumi Hotta( Book )
8 editions published between 1998 and 2007 in English and held by 415 libraries worldwide
While practicing at Go salons, Hikaru mistakenly insults Suyong Hong, a twelve-year-old who is studying for the pro test in his native Korea. To settle their differences, they must play a grudge match
Hikaru no go by Yumi Hotta( Book )
6 editions published in 2007 in English and held by 389 libraries worldwide
The main round of the pro test has begun. Everyone's feeling the pressure, no one more so than Hikaru's friend Isumi, who has failed the test twice before. Fighting off his feelings of self-doubt, Isumi faces his next opponent, who turns out to be Hikaru. But a careless mistake lands the pair in an awkward position!
Hikaru no go by Yumi Hotta( Book )
20 editions published between 2004 and 2007 in English and Undetermined and held by 389 libraries worldwide
"Hikaru Shindo is like any sixth-grader in Japan: a pretty normal school boy with a two-tone head of hair and a penchant for antics. One day, he finds an old bloodstained Go board in his grandfather's attic-- and that's when things get really interesting. Trapped inside the Go board is Fujiwara-no-Sai, the ghost of an ancient Go master who taught the strategically complex board game to the Emperor of Japan many centuries ago."--Cover of v. 1
Hikaru no go by Yumi Hotta( Book )
6 editions published in 2008 in English and held by 382 libraries worldwide
Hikaru's career as a professional Go player begins. In his first game he must face veteran player Toya Meijin, none other than Akira's father. But to Sai, this round is "personal."
Hikaru no go by Yumi Hotta( Book )
2 editions published in 2006 in English and held by 377 libraries worldwide
Hikaru faces the preliminary rounds of the pro test in which he must eliminate all opponents, including one who seems to know how to exploit Hikaru's weaknesses
Hikaru no go by Yumi Hotta( Book )
5 editions published in 2008 in English and held by 372 libraries worldwide
"Hikaru's classmate Ochi has won enough games to guarantee his place among the top three players who will pass the pro test. Hikaru, on the other hand, still needs to win more games, and he'll soon face his friend Waya and Ochi himself, who has been preparing for their match with Akira's help! When the dust clears, who will be left standing?"--P. [4] of cover
Hikaru no Go by Yumi Hotta( Book )
8 editions published in 2008 in English and held by 348 libraries worldwide
Hikaru and Sai are both scheduled to fight their greatest rivals, and Hikaru must find a way to win the battle without revealing his secret identity
Hikaru no go by Yumi Hotta( Book )
9 editions published in 2009 in English and held by 344 libraries worldwide
"Since Sai's disappearance, Hikaru has given up go! Meanwhile, undefeated by his failure to pass the pro test, Isumi plays his heart out in China. His foreign training teaches him unique ways to handle the stress of mental challenges and competition. Upon his return, he asks Hikaru for a rematch! But how good will Hikaru's game be after such a long break--and without Sai?"--Publisher's web site
Hikaru no go by Yumi Hotta( Book )
9 editions published between 1998 and 2009 in English and held by 341 libraries worldwide
Hikaru ignores Sai's pleas to let him play Go, and then Sai vanishes! Where has he gone? Will he come back? Can Hiraku play with Sai's coaching?
Hikaru no go by Yumi Hotta( Book )
6 editions published in 2009 in English and held by 337 libraries worldwide
Hikaru tries to handle the demands of being a professional Go player without his mentor's support while preparing to face the prodigy, Akira Toya
Hikaru no go by Yumi Hotta( Book )
7 editions published between 2009 and 2010 in English and held by 327 libraries worldwide
"The main storyline takes a holiday, making way for six tales that offer fresh insight into the characters and lives of Akira Toya, Tetsuo Kaga, Asumi Nase, Yuki Mitani, Atsushi Kurata and Fujiwara-no-Sai. Hikaru Shindo figures in some of these and takes center stage in the final tale when he challenges a crooked antique shop owner to a game of go in an attempt to restore an heirloom vase to its rightful owner"--Publisher's web site
Hikaru no go. sai vs. toya koyo by Yumi Hotta( Book )
7 editions published between 2005 and 2009 in English and French and held by 320 libraries worldwide
When Hikaru convinces go master Toya Meijin to play Sai online, the meijin raises the stakes: if he wins, "sai" must reveal his true identity; if he loses, he will quit the game forever! Then, Hikaru challenges himself by playing Kurata 6 dan. How do you win a game in which both players use the same color stones?!
Hikaru no Go by Yumi Hotta( Book )
5 editions published in 2010 in English and held by 313 libraries worldwide
"Hikaru is determined to move carefully, step by step, up the ladder of professional go. He pours his energy into it, striving to get closer to his ultimate goal--playing the Divine Move. After many games he finally gets to play a 7-dan, who turns out to be someone he's confronted before, though not in competition. Their mutual animosity fires their competitiveness, pushing them to play with maximum intensity."--P. [4] of cover
 
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Alternative Names
Hotta Yumi 1957-....
Yumi, Hotta
Yumi Hotta 1957-....
ほった ゆみ 1957-....
ほったゆみ
ホッタ, ユミ 1957-
堀田 由美 1957-....
堀田由美
Languages
English (203)
Japanese (2)
French (2)
Covers
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