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Umezawa, Yukari 1973-

Overview
Works: 166 works in 219 publications in 2 languages and 4,387 library holdings
Genres: Comic books, strips, etc  Graphic novels  Fiction  Juvenile works  Fantasy comic books, strips, etc  Young adult works  Ghost stories 
Roles: Contributor, Collaborator
Classifications: PN6790.J33, 741.5952
Publication Timeline
Key
Publications about Yukari Umezawa
Publications by Yukari Umezawa
Most widely held works by Yukari Umezawa
Hikaru no go by Yumi Hotta( Book )
7 editions published in 2004 in English and held by 540 libraries worldwide
Hikaru Shindo is like any sixth-grader in Japan: a pretty normal school boy with a two-tone head of hair and a penchant for antics. One day, he finds an old bloodstained Go board in his grandfather's attic-- and that's when things get really interesting. Trapped inside the Go board is Fujiwara-no-Sai, the ghost of an ancient Go master who taught the strategically complex board game to the Emperor of Japan many centuries ago
Hikaru no go by Yumi Hotta( Book )
4 editions published between 1998 and 2008 in English and held by 439 libraries worldwide
"With sure and steady moves, Sai and Hikaru are making a name for Hikaru Shindo as the one who might paossibly beat the venerable Akira Toya ... Principals, teachers and Go tournament kids alike are all wondering who this unruly bronco of a Go player is."--Cover
Hikaru no go by Yumi Hotta( Book )
3 editions published in 2009 in English and held by 330 libraries worldwide
Hikaru tries to handle the demands of being a professional Go player without his mentor's support while preparing to face the prodigy, Akira Toya
Hikaru no go by Yumi Hotta( Book )
in English and held by 324 libraries worldwide
"Hikaru Shindo is like any sixth-grader in Japan: a pretty normal school boy with a two-tone head of hair and a penchant for antics. One day, he finds an old bloodstained Go board in his grandfather's attic-- and that's when things get really interesting. Trapped inside the Go board is Fujiwara-no-Sai, the ghost of an ancient Go master who taught the strategically complex board game to the Emperor of Japan many centuries ago."--Cover of v. 1
Hikaru no go by Yumi Hotta( Book )
5 editions published in 2009 in English and held by 311 libraries worldwide
"Since Sai's disappearance, Hikaru has given up go! Meanwhile, undefeated by his failure to pass the pro test, Isumi plays his heart out in China. His foreign training teaches him unique ways to handle the stress of mental challenges and competition. Upon his return, he asks Hikaru for a rematch! But how good will Hikaru's game be after such a long break--and without Sai?"--Publisher's web site
Hikaru no Go by Yumi Hotta( Book )
4 editions published in 2010 in English and held by 310 libraries worldwide
"Go players under the age of 18 in Japan, Korea, and China are getting ready to qualify for the Hokuto Cup. Hikaru and Akira are both in contention for the Japanese team, but the preliminaries prove to be tough going. Stung by a reality check, Hikaru focuses like never before. But will it be enough to meet the challenge of the unconventional yet formidable go of Kiyoharu Yashiro of the Kansai Go Association?"--P. [4] of cover
Hikaru no go by Yumi Hotta( Book )
5 editions published between 2009 and 2010 in English and held by 308 libraries worldwide
"The main storyline takes a holiday, making way for six tales that offer fresh insight into the characters and lives of Akira Toya, Tetsuo Kaga, Asumi Nase, Yuki Mitani, Atsushi Kurata and Fujiwara-no-Sai. Hikaru Shindo figures in some of these and takes center stage in the final tale when he challenges a crooked antique shop owner to a game of go in an attempt to restore an heirloom vase to its rightful owner"--Publisher's web site
Hikaru no Go by Yumi Hotta( Book )
2 editions published in 2008 in English and held by 290 libraries worldwide
Hikaru and Sai are both scheduled to fight their greatest rivals, and Hikaru must find a way to win the battle without revealing his secret identity
Hikaru no Go by Yumi Hotta( Book )
3 editions published in 2010 in English and held by 286 libraries worldwide
"Hikaru is determined to move carefully, step by step, up the ladder of professional go. He pours his energy into it, striving to get closer to his ultimate goal--playing the Divine Move. After many games he finally gets to play a 7-dan, who turns out to be someone he's confronted before, though not in competition. Their mutual animosity fires their competitiveness, pushing them to play with maximum intensity."--P. [4] of cover
Hikaru no go by Yumi Hotta( Book )
4 editions published in 2010 in English and held by 275 libraries worldwide
"The Hokuto Cup, a new tournament for young players from Japan, China and Korea, is looming, and Hikaru's rival Akira has already secured one of the coveted three places on Japan's team. While Hikaru battles his way to one of the two remaining spots, Akira's father baffles the go world with his unexpected retirement!"--Amazon.com
Hikaru no go by Yumi Hotta( Book )
2 editions published in 2011 in English and held by 254 libraries worldwide
"Hikaru is in the toughest battle of his life when he faces Ko Yong Ha, Korea's top player in the Hokuto Cup tournament. The stakes, however, aren't for personal glory but for something far deeper, something that differentiates a mere game from a way of life. Hikaru knows what this means to him, but will he understand what it means to the new wave of go players and, indeed, the game of go itself?"--Amazon.com
Hikaru no go by Yumi Hotta( Book )
2 editions published in 2011 in English and held by 248 libraries worldwide
The Hokuto Cup games are about to begin, and Hikaru gets caught up in some misunderstandings that make it difficult for him to concentrate on go. In the first match between Japan and China he starts out poorly and seems well on the way to a resounding defeat. Only by getting a tight grip on himself can he possibly make a showing, but that's far easier said than done!
Hikaru no Go by Yumi Hotta( Book )
2 editions published between 2005 and 2006 in English and held by 37 libraries worldwide
Akira, with the help of upperclassman Yuri Hidaka, finds confidence to beat Hikaru in the Go game
Hikaru no go by Yumi Hotta( Book )
2 editions published in 2008 in English and held by 28 libraries worldwide
Hikaru launches his professional "Go" playing career with a game against veteran player Toya Meijin--the father of prodigy Akira Toya--which allows Hikaru's ghostly master, Sai, to seek some revenge on an old opponent
Hikaru no Go. 11 : a fierce battle by Yumi Hotta( Book )
1 edition published in 2008 in English and held by 17 libraries worldwide
Hikaru has to win more games of Go to get to the pro test
Hikaru no go by Takeshi Obata( Book )
in Japanese and English and held by 17 libraries worldwide
"Hikaru Shindo is like any sixth-grader in Japan: a pretty normal school boy with a two-tone head of hair and a penchant for antics. One day, he finds an old bloodstained Go board in his grandfather's attic-- and that's when things get really interesting. Trapped inside the Go board is Fujiwara-no-Sai, the ghost of an ancient Go master who taught the strategically complex board game to the Emperor of Japan many centuries ago."--Cover of v. 1
Hikaru no Go. 22 : China vs. Japan by Yumi Hotta( Book )
1 edition published in 2011 in English and held by 17 libraries worldwide
The Hokuto Cup games are about to begin, and Hikaru gets caught up in some misunderstandings that make it difficult for him to concentrate on go. In the first match between Japan and China he starts out poorly and seems well on the way to a resounding defeat. Only by getting a tight grip on himself can he possibly make a showing, but that's far easier said than done!
Hikaru no Go. 14 : Sai vs. Toya Koyo by Yumi Hotta( Book )
1 edition published in 2009 in English and held by 15 libraries worldwide
When Hikaru convinces go master Toya Meijin to play Sai online, the meijin raises the stakes: if he wins, "sai" must reveal his true identity; if he loses, he will quit the game forever! Then, Hikaru challenges himself by playing Kurata 6 dan. How do you win a game in which both players use the same color stones?!
Hikaru no go by Yumi Hotta( Book )
1 edition published in 2007 in English and held by 14 libraries worldwide
Isumi's next opponent is Hikaru but a careless mistake lands the pair in an awkward position
Hikaru no go, vol. 23: endgame by Yumi Hotta( Book )
1 edition published in 2011 in English and held by 13 libraries worldwide
Hikaru faces Korea's top Go player, Ko Yong Ha, in the Hokuto Cup tournament. The outcome will affect a new generation of Go players and may even change the game itself
 
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Alternative Names
Umezawa, Yukari 1973-
ウメザワ, ユカリ 1973-
梅沢由香里 1973-
梅澤由香里 1973-
Languages
English (53)
Japanese (6)
Covers
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