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Cruz-Neira, Carolina

Overview
Works: 17 works in 23 publications in 1 language and 228 library holdings
Genres: Conference papers and proceedings  Anecdotes 
Roles: Author
Publication Timeline
Key
Publications about Carolina Cruz-Neira
Publications by Carolina Cruz-Neira
Most widely held works about Carolina Cruz-Neira
 
Most widely held works by Carolina Cruz-Neira
IEEE virtual reality 2008 : Reno, Nevada, USA, March 8-12, 2008 : proceedings by IEEE Virtual Reality Conference( Book )
5 editions published in 2008 in English and held by 6 libraries worldwide
Virtual environments 2005 : 9th international workshop on immersive projection technology ; 11th Eurographics symposium on virtual environments : Aalborg, Denmark October 6-7, 2005 by Eurographics Workshop on Virtual Environments( Book )
1 edition published in 2005 in English and held by 3 libraries worldwide
Overview of virtual reality systems by SIGGRAPH (Conference)( Book )
1 edition published in 1993 in English and held by 1 library worldwide
Scientific visualization for portfolio management by Carolina Cruz-Neira( Archival Material )
1 edition published in 1991 in English and held by 1 library worldwide
The CAVE : audio visual experience automatic virtual environment by Carolina Cruz-Neira( Article )
1 edition published in 1992 in English and held by 1 library worldwide
Living in Iowa ( visu )
1 edition published in 1998 in English and held by 1 library worldwide
The cave dwellers: In her youth, Carolina Cruz-Neira wanted to be a dancer but eventually became an engineer. She is profiled along with her work in the virtual reality cave at Iowa State University. Mad Dads: Discussion of a program to involve males to confront drugs, gangs, and violence on the streets. The final segment, Rusty the two-legged dog, tells of a dog who has survived multiple injuries to his limbs
Advances in visual computing : first international symposium, ISVC 2005, Lake Tahoe, NV, USA, December 5-7, 2005 : proceedings by George Bebis( Book )
1 edition published in 2007 in English and held by 1 library worldwide
The two volume set LNCS 4291 and LNCS 4292 constitutes the refereed proceedings of the Second International Symposium on Visual Computing, ISVC 2006, held in Lake Tahoe, NV, USA in November 2006. The 65 revised full papers and 56 poster papers presented together with 57 papers of ten special tracks were carefully reviewed and selected from more than 280 submissions. The papers cover the four main areas of visual computing: vision, graphics, visualization, and virtual reality. The following topical sections are addressed: segmentation, tracking, and recognition, virtual reality, rendering, visualization, biomedical image analysis, visual computing and biological vision, understanding and imitating nature: analysis, interpretation, rendering and inspiration of biological forms, multimodal data understanding and visualization for industrial applications, intelligent environments: algorithms and applications, calibration, stereo, and reconstruction, computer graphics, discrete and computational geometry and their applications in visual computing, illumination, color, and texture, energy minimization approaches in image processing and computer vision, soft computing in image processing and computer vision, 4D medical data modeling, visualization and measurement, pattern analysis and recognition applications in biometrics, computer vision and applications
Proceedings of the 2007 Workshop on Emerging Displays Technologies San Diego (California), August 4, 2007 by ACM Workshop on Emerging Displays Technologies( Book )
1 edition published in 2007 in English and held by 1 library worldwide
Surround screen projection based virtual reality : the design and implementation of the CAVE by Carolina Cruz-Neira( Article )
1 edition published in 1993 in English and held by 1 library worldwide
Introducing the C6, a fully immersive virtual reality room ( visu )
1 edition published in 2000 in English and held by 1 library worldwide
Gives a brief introduction to the C6, a room containing a six-sided virtual reality laboratory. Located on the campus of Iowa State University, the purpose is to provide advanced research in collaborative immersive environments
Virtual reality based on multiple projection screens : the cave and its applications to computational science and engineering by Carolina Cruz-Neira( Archival Material )
1 edition published in 1995 in English and held by 1 library worldwide
Command and Control Embedded Training: Visualization of the Joint Battlespace ( file )
1 edition published in 2004 in English and held by 0 libraries worldwide
Working with the Air Force Research Lab's Human Effectiveness Directorate and the Iowa National Guard's 133rd Air Control Squadron, a research team at the Iowa State University's Virtual Reality Applications Center have developed an immersive VR system for distributed mission training called the Virtual Battlespace. The Virtual Battlespace is evolving into a useful exercise planning, pre-briefing, and debriefing tool. The Virtual Battlespace allow participants to analyze airspaces and develop scenarios, and then analyze the outcomes of scenarios, isolate particular engagements, and allow for alternate paths in a tree-like structure. The work has been presented at IITSEC 2002 and IITSEC 2003, and has been described in two papers. The first paper was presented at the NATO SCI Symposium, Critical Design Issues For The Human-Machine Interface, held in Prague, in the Czech Republic in May 2003. The second, "Command and Control in Distributed Mission Training - An Immersive Approach", was published in the March 2004 Journal of Battlefield Technology
Proceedings of the 2007 workshop on Emerging displays technologies images and beyond the future of displays and interacton by Carolina Cruz-Neira( file )
3 editions published in 2007 in English and held by 0 libraries worldwide
Evaluating Human Operator Performance in a Fully Immersive Virtual Reality Environment ( file )
1 edition published in 2002 in English and held by 0 libraries worldwide
The Virtual Reality Applications Center is a national leader in the increasingly important field of applications of virtual reality to the challenges of engineering and science. This DURIP contract provided peripheral equipment for VRAC's C6, a 360-degree immersion device used to display synthetic environments in real time. C6 includes six stereoscopic screens, a three-dimensional sound system, and wireless technologies. C6, which cost over $5 million to design and build, was made possible by support from the Air Force of Scientific Research, the National Science Foundation, Iowa State University and private industry. DURIP funds helped purchase a tracking system, networking hardware, and storage devices crucial to the operation of the system. We are now using the C6 on two major defense related projects applying virtual reality interfaces to improve operational readiness and situational awareness. The first of these projects, sponsored by the Air Force Research Lab's Human Effectiveness Directorate, is investigating the use of collaborative computer immersion to recreate a Joint Battlespace. The second is a multi-year collaboration between a VRAC research team, the Iowa National Guard, and the Iowa Technology Center. The objective of this effort is to investigate, create and evaluate the use of immersive interfaces as tools to improve the operational readiness of Iowa National Guard staff, both Army and Air
A Virtual Reality Applications Facility for Visualization of Joint Battlespace ( file )
1 edition published in 2002 in English and held by 0 libraries worldwide
The purchase of the flexible screen configuration helped bring the C4 on line in May 2002. Since that time, work with the C4 and the other VRAC immersive environments have increased to provide support for a wide range of ongoing work, including exciting and innovative defense contracts
 
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Alternative Names
Neira, Carolina Cruz-
Languages
English (22)
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