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Hodges, Larry

Overview
Works: 9 works in 12 publications in 2 languages and 84 library holdings
Genres: Fiction  Fantasy fiction  Science fiction poetry  Fantasy poetry  Conference proceedings 
Classifications: GV1005, 796.346
Publication Timeline
Key
Publications about Larry Hodges
Publications by Larry Hodges
Most widely held works by Larry Hodges
The fourth science fiction megapack 25 modern and classic science stories ( file )
1 edition published in 2012 in English and held by 40 libraries worldwide
After death : [an anthology of dark and speculative fiction stories examining what may occur after we die] ( Book )
1 edition published in 2013 in English and held by 18 libraries worldwide
Sporty spec : games of the fantastic ( Book )
1 edition published in 2007 in English and held by 10 libraries worldwide
"There are no sports like these. Sporty spec : games of the fantastic treats sports and games with a speculative twist, in prophesied futures, parallel presents, and imagined pasts. From tennis matches with Death to chess games with Oberon, from free throws with the Fairy Court to surfing with werewolves, every sport imaginable (and a few unimaginable) exist within this speculative city of games. 42 authors, veterans and rookies alike, have contributed flash fiction and poetry that will take you from pong with a dust mote at the beginning of the world to sailboarding through the stars at the universe's edge. Come and be a spectator at our games"--P. [4] of cover
Table tennis : steps to success by Larry Hodges( Book )
3 editions published in 1993 in English and Undetermined and held by 7 libraries worldwide
A workbook that offers a progressive fifteen-step program for learning the basic skills and concepts of table tennis, with illustrations, activity sheets, and discussion of equipment and warm-up exercises
Proceedings of the ACM Symposium on Virtual Reality Software and Technology 2002, Hong Kong, China, November 11 - 13, 2002 by ACM Symposium on Virtual Reality Software and Technology( Book )
1 edition published in 2002 in English and held by 3 libraries worldwide
User Interfaces for Cooperative Remote Design ( Book )
2 editions published in 1998 in English and held by 2 libraries worldwide
Our objective in this research has been to allow teams that are physically separated to do detailed design work on large-scale, 3D projects. We seek to develop new methods to facilitate cooperative remote design utilizing both high-bandwidth networking capability and virtual reality with appropriate graphical interfaces to support the collaborative effort. The specific task is to enable multiple users to stand at each of two (or more) Virtual Workbenches at remote locations and interact effectively for design generation. We have made significant progress towards this goal. To build and test our design environment we needed a large scale and complex design model. We chose the Navy Arsenal Ship. This is a multiple deck model and our biggest initial problem was to organize and segment this model so that graphical detail could be handled efficiently and so that individual 3D objects could be moved independently. We separated the model hierarchically along decks and then further along task areas (e.g., galley, mess area, engine room, communications rooms, sleeping quarters, etc.). Initially, we implemented the model using the Simple Virtual Environment (SVE), which provides extensive software support for the creation of virtual applications including handling tracking, interactive tools, virtual menus, and display of 3D objects within the virtual environment. After this initial work we switched from SVE to the SGI Performer environment. The main reasons for this is that Performer is highly optimized for running 3D interactive simulations on Reality Engines, Infinite Reality Engines, and other high-end SGI hardware, and it has recently been made more flexible with new capabilities. Its optimizations including advanced handling of graphical details and textures to sustain interactivity and use of parallelism in multiprocessor architectures. Other capabilities include the handling of over 30 model formats and integration with Multigen modeling capacities
Evaluation of display parameters affecting user performance of an interactive task in a virtual environment by Shane McWhorter( Book )
1 edition published in 1991 in English and held by 2 libraries worldwide
Ping pong by Larry Hodges( Book )
1 edition published in 2006 in Malay and held by 1 library worldwide
New methods for maintaining good stereoscopic viewing by Larry Hodges( Book )
1 edition published in 2004 in English and held by 1 library worldwide
 
Languages
English (10)
Malay (1)
Covers
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