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Nishizawa, Shin

Overview
Works: 14 works in 18 publications in 2 languages and 888 library holdings
Genres: Drama  Juvenile works  Animated television programs  Television programs  Fantasy television programs  Film adaptations  Fiction  Young adult works 
Classifications: PN1992.77, 791.4575
Publication Timeline
Key
Publications about Shin Nishizawa
Publications by Shin Nishizawa
Most widely held works by Shin Nishizawa
Shonen Jump's Hikaru no Go ( visu )
2 editions published in 2006 in Japanese and held by 138 libraries worldwide
Spurred on by the arrogant Tetsuo and the nervous Kimihiro, Hikaru is pulled into the new and exciting world of Go Tournaments. The only problem is that Hikaru isn't even old enough to play
Shonen Jump's Hikaru no Go ( visu )
2 editions published in 2006 in Japanese and held by 127 libraries worldwide
Hikaru is a student at Haze Middle School, and he's ready to join the Go Club and enter tournaments. His team is one player short and he will need to convince Yuki Mitani, a fellow classmate, to give up scamming players at the Go Salon and join the team
Shonen Jump's Hikaru no Go ( visu )
2 editions published in 2006 in Japanese and held by 105 libraries worldwide
Hikaru continues to strengthen his game, but then he stumbles onto Internet Go, and gives Sai a whole new outlet for his love of the game and a place to challenge Go players from New York to the Netherlands
Shonen Jump's Hikaru no Go ( visu )
1 edition published in 2006 in Japanese and held by 101 libraries worldwide
With Hikaru's help, the ghost of Go master Sai has become the Internet Go player everyone is itching to identify. Unfortunately, rival Akira can see the similarities in Sai's almost superhuman abilities to the ones displayed in a match against Hikaru
Hikaru no Go ( visu )
2 editions published between 2006 and 2007 in Japanese and held by 97 libraries worldwide
Hikaru resolves to catch up to his rival, the Go prodigy Akira Toya. Four (4) episodes from the animated television program. Games 21-24
Shonen Jump's Hikaru no go ( visu )
1 edition published in 2007 in English and held by 87 libraries worldwide
Hikaru has six wins under his belt, but can he keep up his winning streak when he goes up against his friends? Ochi gets some pointers from Akira Toya, but is he just trying to get to Hikaru? Includes episodes 37-40
Hikaru no Go ( visu )
1 edition published in 2007 in Japanese and held by 86 libraries worldwide
Hikaru, Waya, and Isumi visit some Go salons to test themselves against a variety of opponents, but the competitive passions they stir up may be more than they can handle. At a local festival, Akira faces his own challenge in the form of a cranky city councilman, who he must let win. But Akira's not ready to "lose" so easily
Hikaru no go ( visu )
1 edition published in 2007 in Japanese and held by 76 libraries worldwide
Hikaru, who's distinguished himself as a player to beat, must face Ochi, who's already achieved his pro spot and is determined to defeat Hikaru no matter what!
Shonen Jump's Hikaru no Go ( visu )
1 edition published in 2005 in Japanese and held by 60 libraries worldwide
Hikaru Shindo finds an old Go board with a hidden surprise - trapped within the Go board is Fujiwara-no-Sai, the ghost of an ancient Go master! Hikaru soon begins to learn the true essence behind this ancient game of skill and strategy
Hikaru no Go ( visu )
1 edition published in 2005 in Japanese and held by 7 libraries worldwide
Twelve year old Hikaru Shindo discovers his grandfather's old Go board, a game board that holds the ghost of Go master Sai Fujiwara
Hikaru no Go ( visu )
1 edition published in 2006 in Japanese and held by 2 libraries worldwide
Twelve year old Hikaru Shindo discovers his grandfather's old Go board, a game board that holds the ghost of Go master Sai Fujiwara
Hikaru no Go ( visu )
1 edition published in 2007 in Japanese and held by 1 library worldwide
Twelve year old Hikaru Shindo discovers his grandfather's old Go board, a game board that holds the ghost of Go master Sai Fujiwara
Hikaru no Go ( visu )
1 edition published in 2008 in Japanese and held by 1 library worldwide
Twelve year old Hikaru Shindo discovers his grandfather's old Go board, a game board that holds the ghost of Go master Sai Fujiwara
Hikaru no Go ( visu )
1 edition published in 2006 in Japanese and held by 0 libraries worldwide
Hikaru is determined to play his rival Akira Toya again. And he might have a chance when Ogata 9 Dan invites Hikaru to the young lions tournament. However, while trying to qualify for the competition he suffers a losing streak. Games 25-28 of the animated television program
 
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Languages
Japanese (17)
English (1)
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