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Gaunt, John (Fictitious character)

Overview
Works: 5 works in 9 publications in 1 language and 842 library holdings
Genres: Fiction  Juvenile works  Adventure stories  Action and adventure fiction  Fantasy fiction 
Publication Timeline
Key
Publications about John (Fictitious character) Gaunt
Most widely held works about John (Fictitious character) Gaunt
    The Cobra King of Kathmandu by Philip Kerr( Book )
    3 editions published between 2006 and 2007 in English and held by 429 libraries worldwide
    John and Philippa travel to Nepal and India on the trail of a lost talisman and mysterious assassins who murder by snakebite. Their race to unravel some venomous clues turns into a desperate rescue mission when their djinn-uncle is captured by the Cult of Nine Cobras
    The day of the djinn warriors by Philip Kerr( Book )
    2 editions published between 2007 and 2008 in English and held by 212 libraries worldwide
    They have ancient djinn power, but can the children of the lamp outwit Iblis? He has woken the warriors of a long-dead emperor from their sleep, and thirsts for revenge
    The five fakirs of Faizabad by Philip Kerr( Book )
    2 editions published between 2010 and 2011 in English and held by 163 libraries worldwide
    John and Philippa Gaunt are looking forward to finally leading a normal life until they discover that an evil djinn is trying to uncover the five great secrets of the universe. If he succeeds, the world will be plunged into darkness. Only the djinn twins can stop him - but first, they must find Shangri-La
    The grave robbers of Genghis Khan by Philip Kerr( Book )
    1 edition published in 2012 in English and held by 27 libraries worldwide
    When volcanoes start erupting and spewing golden lava, John and Philippa must use their djinn powers to save the planet from being destroyed
    The Blue Djinn of Babylon by Philip Kerr( Book )
    1 edition published in 2006 in English and held by 11 libraries worldwide
    When 12 year-old djinn twins, Philippa and John Gaunt, are plunged into their second fantastic adventure, they need all their magical skill, courage and intelligence to survive. Their adversary is the terrifying Blue Djinn who lures Philippa to a secret kingdom in ancient Babylon. John must embark on an epic journey across the globe to rescue her
 
Languages
English (9)
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