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| Document Type: | Book |
|---|---|
| All Authors / Contributors: |
Patricia Marks Greenfield; Rodney R Cocking |
| ISBN: | 1567501311 9781567501315 1567501524 9781567501520 |
| OCLC Number: | 35268255 |
| Description: | xii, 218 p. : ill. |
| Contents: | Pt. 1. Violence, gender, and video. Effects of interactive entertainment technologies on children's development / Rodney R. Cocking and Patricia M. Greenfield. Mediated messages: gender, class, and cosmos in home video games / Christine Ward Gailey. Contextualizing video game violence: from Teenage Mutant Ninja Turtles 1 to Mortal Kombat 2 / Marsha Kinder. Gender differences in children's constructions of video games / Yasmin B. Kafai. Impact of virtual reality on young adults' physiological arousal and aggressive thoughts: interaction versus observation / Sandra L. Calvert and Siu-Lan Tan -- Pt. 2. Cognitive effects of video games. Video games as cultural artifacts / Patricia M. Greenfield. Effect of video game practice on spatial skills in girls and boys / Kaveri Subrahmanyam and Patricia M. Greenfield. Effects of video game playing on measures of spatial performance: gender effects in late adolescence / Lynn Okagaki and Peter A. Frensch. Cognitive socialization by computer games in two cultures: inductive discovery or mastery of an iconic code? / Patricia M. Greenfield, Luigia Camaioni ... [et al.]. Two-dimensional representation of movement through three-dimensional space: the role of video game expertise / Patricia M. Greenfield, Craig Brannon, and David Lohr. Action video games and informal education: effects on strategies for dividing visual attention / Patricia M. Greenfield, Patricia deWinstanley ... [et al.] |
| Series Title: | Advances in applied developmental psychology, vol. 11 |
| Responsibility: | edited by Patricia M. Greenfield and Rodney R. Cocking. |
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Related Subjects:(14)
- Child Development.
- Video Games -- psychology.
- Computerspelen.
- Psychologische aspecten.
- Médias pour enfants.
- Télévision et enfants.
- Jeux vidéo -- Aspect psychologique.
- Vidéo interactive -- Aspect psychologique.
- Enfants -- Psychologie.
- Mass media and children.
- Television and children.
- Video games -- Psychological aspects.
- Interactive video -- Psychological aspects.
- Child psychology.
